canLongUnderwaterWallJump (Insane)

The ability to gain height by walljumping underwater against a single wall. This tech assumes Samus has HiJump and expects gaining more than 1 tile of height through consecutive walljumping.

Dependencies: canMidairWiggle, canConsecutiveWallJump, canSuitlessMaridia, canUnderwaterWallJump

Difficulty filter

Strats ()

From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

Back into the right corner to jump high enough to reach the first overhang.

In case of carrying a flash suit, it is possible, though difficult, to get up without killing the Skultera, or to kill the Skultera with hero shots, in case Morph is not available.

Requires:

"canLongUnderwaterWallJump",
{"or": [
  "h_midAirShootUp",
  "canBeExtremelyPatient"
]}

Unlocks doors:

{"nodeId": 1, "types": ["ammo"], "requires": []}
From: 2
Bottom Left Door
To: 1
Top Left Door

This underwater walljump is very long.

Requires:

"canLongUnderwaterWallJump"
From: 2
Bottom Left Door
To: 1
Top Left Door

Underwater wall jump to the top middle platform before sparking to save Energy.

Requires:

"canTrickyCarryFlashSuit",
"canLongUnderwaterWallJump",
"h_storedSpark",
{"shinespark": {"frames": 12, "excessFrames": 8}}