The ability to gain height by walljumping underwater against a single wall. This tech assumes Samus has HiJump and expects gaining more than 1 tile of height through consecutive walljumping.
Dependencies: canMidairWiggle, canConsecutiveWalljump, canUnderwaterWalljump, canSuitlessMaridia
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door
This underwater walljump is very long. Some jump assistance, cross room jump, or a flatley jump from the door frame is needed to get to the first overhang. The cross room jump requires an adjacent runway of 3 tiles (with no open end) with HiJump disabled. Perform a turnaround just before hitting the ceiling. Entrance condition: {
"comeInJumping": {
"speedBooster": "any",
"minTiles": 2.4375
}
}Requires: "canLongUnderwaterWalljump" "canTrickyJump" "canDisableEquipment" "canMomentumConservingTurnaround" Dev note: With a longer runway there are fewer tech requirements to the jump, but at this difficulty they shouldn't matter. |
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door
This underwater walljump is very long. Some jump assistance, cross room jump, or a flatley jump from the door frame is needed to get to the first overhang. In case of carrying a flash suit, it is possible, though difficult, to get up without killing the Skultera, or to kill the Skultera with hero shots, in case Morph is not available. Requires: "canLongUnderwaterWalljump"
{
"or": [
"canUseFrozenEnemies",
"canSpringBallJumpMidAir",
{
"and": [
"canFlatleyJump",
{
"doorUnlockedAtNode": 1
}
]
}
]
}
{
"or": [
"h_midAirShootUp",
"canBeExtremelyPatient"
]
}Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]} |
From: 2
Bottom Left Door
To: 1
Top Left Door
Requires: "canLongUnderwaterWalljump" |
From: 2
Bottom Left Door
To: 1
Top Left Door
Underwater wall jump to the top middle platform before sparking to save Energy. Requires: "canTrickyCarryFlashSuit"
"canLongUnderwaterWalljump"
{
"useFlashSuit": {}
}
{
"shinespark": {
"frames": 12,
"excessFrames": 8
}
} |