The ability to escape from the bottom of a sand pit in water without Gravity Suit. This means escaping 1-tile deep pits with a sandfall overtop without HiJump but with the help of the solid ledge or a frozen enemy. This also applies to escaping deeper sand pits with HiJump but no sandfall. This does not include deep sand pits with a sandfall or 1-tile sand pits with no sandfall. This is done by holding down and then crouch jumping to become unstuck, then transitioning to another action to ascend through the sand.
Dependencies: canCrouchJump, canPlayInSand, canSuitlessMaridia, canDownGrab
Dev note: This only requires the tech of canCrouchJump, because it is an underwater crouch jump and can be done with a flash suit. If the sand were somehow not in water (or gravity forced on), then the sand would be trivial to escape and wouldn't need the crouch jump.
|
Requires: "canSuitlessMaridia"
"canPlayInSand"
{
"or": [
"HiJump",
"canEscapeSand",
"h_useMorphBombs"
]
} |
|
Requires: "canSuitlessMaridia"
"canPlayInSand"
{
"or": [
"HiJump",
"canEscapeSand",
"h_useMorphBombs"
]
} |
|
It is possible to get out of the sand with nothing. Press against the wall, hold down, crouch jump while continuing to hold down, then down-grab immediately by rolling from down to diagonal down-forward. Before crouching, either wait to get i-frames from a Zoa hit, or kill the Zoas and leave their drops uncollected somewhere out of the way. Requires: "canEscapeSand" Dev note: This strat is unimportant logically, since there are easier ways to cross the room, but in practice it is useful, so it is good for it to be documented here. |
|
It is possible to get out of the sand with nothing. Press against the wall, hold down, crouch jump while continuing to hold down, then down-grab immediately by rolling from down to diagonal down-forward. Before crouching, either wait to get i-frames from a Zoa hit, or kill the Zoas and leave their drops uncollected somewhere out of the way. Requires: "canEscapeSand" Dev note: This strat is unimportant logically, since there are easier ways to cross the room, but in practice it is useful, so it is good for it to be documented here. |
|
Requires: {
"or": [
"HiJump",
"Gravity",
"canEscapeSand"
]
}
{
"or": [
"canTrickyDodgeEnemies",
{
"enemyDamage": {
"enemy": "Zoa",
"type": "contact",
"hits": 1
}
}
]
}
{
"cycleFrames": 165
}Farm cycle drops: 3 Zoa |
|
Requires: {
"or": [
"HiJump",
"Gravity",
"canEscapeSand"
]
}
{
"or": [
"Spazer",
"Wave",
"Plasma",
"Grapple",
{
"and": [
"Gravity",
"ScrewAttack",
{
"cycleFrames": 30
}
]
}
]
}
{
"or": [
"canDodgeWhileShooting",
{
"enemyDamage": {
"enemy": "Zoa",
"type": "contact",
"hits": 1
}
}
]
}
{
"cycleFrames": 130
}Farm cycle drops: 3 Zoa |