canEscapeSand (Very Hard)

The ability to escape from the bottom of a sand pit in water without Gravity Suit. This means escaping 1-tile deep pits with a sandfall overtop without HiJump but with the help of the solid ledge or a frozen enemy. This also applies to escaping deeper sand pits with HiJump but no sandfall. This does not include deep sand pits with a sandfall or 1-tile sand pits with no sandfall. This is done by holding down and then crouch jumping to become unstuck, then transitioning to another action to ascend through the sand.

Dependencies: canPlayInSand, canDownGrab, canSuitlessMaridia, canCrouchJump

Dev note: This only requires the tech of canCrouchJump, because it is an underwater crouch jump and can be done with a flash suit. If the sand were somehow not in water (or gravity forced on), then the sand would be trivial to escape and wouldn't need the crouch jump.

Difficulty filter

Strats ()

From: 2
Left Sand Entrance
To: 3
Right Sand Entrance

Requires:

"canSuitlessMaridia"
"canPlayInSand"
{
  "or": [
    "HiJump",
    "canEscapeSand",
    "h_useMorphBombs"
  ]
}
From: 3
Right Sand Entrance
To: 2
Left Sand Entrance

Requires:

"canSuitlessMaridia"
"canPlayInSand"
{
  "or": [
    "HiJump",
    "canEscapeSand",
    "h_useMorphBombs"
  ]
}
From: 1
Left Door
To: 2
Right Door

It is possible to get out of the sand with nothing. Press against the wall, hold down, crouch jump while continuing to hold down, then down-grab immediately by rolling from down to diagonal down-forward.

Before crouching, either wait to get i-frames from a Zoa hit, or kill the Zoas and leave their drops uncollected somewhere out of the way.

Requires:

"canEscapeSand"

Dev note: This strat is unimportant logically, since there are easier ways to cross the room, but in practice it is useful, so it is good for it to be documented here.

From: 2
Right Door
To: 1
Left Door

It is possible to get out of the sand with nothing. Press against the wall, hold down, crouch jump while continuing to hold down, then down-grab immediately by rolling from down to diagonal down-forward.

Before crouching, either wait to get i-frames from a Zoa hit, or kill the Zoas and leave their drops uncollected somewhere out of the way.

Requires:

"canEscapeSand"

Dev note: This strat is unimportant logically, since there are easier ways to cross the room, but in practice it is useful, so it is good for it to be documented here.

From: 2
Right Door
To: 2
Right Door

Requires:

{
  "or": [
    "HiJump",
    "Gravity",
    "canEscapeSand"
  ]
}
{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "enemyDamage": {
        "enemy": "Zoa",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "cycleFrames": 165
}

Farm cycle drops: 3 Zoa

From: 2
Right Door
To: 2
Right Door

Requires:

{
  "or": [
    "HiJump",
    "Gravity",
    "canEscapeSand"
  ]
}
{
  "or": [
    "Spazer",
    "Wave",
    "Plasma",
    "Grapple",
    {
      "and": [
        "Gravity",
        "ScrewAttack",
        {
          "cycleFrames": 30
        }
      ]
    }
  ]
}
{
  "or": [
    "canDodgeWhileShooting",
    {
      "enemyDamage": {
        "enemy": "Zoa",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "cycleFrames": 130
}

Farm cycle drops: 3 Zoa