The ability to gain a shinecharge in place while captured by a Samus Eater. This is done by landing in the Samus Eater while moving forward. Note that Samus maintains control of most of her abilities while captured by a Samus Eater.
Dependencies: canUseEnemies
From: 1
Right Door
To: 1
Right Door
Land in the Samus Eater while moving forward. Continue holding dash and forward to gain a shinecharge while running in place inside the Samus Eater. Requires: "canSamusEaterStandUp" { "samusEaterFrames": 160 } "h_canShineChargeMaxRunway" { "shineChargeFrames": 80 } Exit condition: { "leaveShinecharged": {} } |
From: 1
Right Door
To: 1
Right Door
Land in the far left side of the Samus Eater while moving forward to the right. Continue holding dash, forward, and angle-up or angle-down to gain a shinecharge while running in place inside the Samus Eater. The down press for the shinecharge must be precisely timed to occur after the Samus Eater releases Samus but before running into the wall (~2-frame window). Then use X-Ray to cancel the shinecharge frames, in order to jump out with temporary blue before the Samus Eater begins another cycle. If the down press for the shinecharge occurs too early, Samus will end up in an aim-down pose before landing and will not be able to gain temporary blue. Requires: "canSamusEaterStandUp" { "samusEaterFrames": 160 } "h_canShineChargeMaxRunway" "canXRayCancelShinecharge" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |
Land in the Samus Eater while moving forward. Continue holding dash and forward to gain a shinecharge while running in place inside the Samus Eater. Requires: "canSamusEaterStandUp" { "samusEaterFrames": 160 } "h_canShineChargeMaxRunway" { "shineChargeFrames": 100 } Exit condition: { "leaveShinecharged": {} } |
Land in the far right side of the Samus Eater while moving forward to the left. Continue holding dash, forward, and angle-up or angle-down to gain a shinecharge while running in place inside the Samus Eater. The down press for the shinecharge must be precisely timed to occur after the Samus Eater releases Samus but before running into the wall (~2-frame window). Then use X-Ray to cancel the shinecharge frames, in order to jump out with temporary blue before the Samus Eater begins another cycle. If the down press for the shinecharge occurs too early, Samus will end up in an aim-down pose before landing and will not be able to gain temporary blue. In order to prevent Zebbos from interfering, spawn a drop and leave it uncollected in an out-of-the-way place. Requires: "canSamusEaterStandUp" { "samusEaterFrames": 160 } "h_canShineChargeMaxRunway" "canXRayCancelShinecharge" "canChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |
Land in the Samus Eater while moving forward. Continue holding dash and forward to gain a shinecharge while running in place inside the Samus Eater. Requires: "canSamusEaterStandUp" { "samusEaterFrames": 160 } "h_canShineChargeMaxRunway" { "shineChargeFrames": 110 } Exit condition: { "leaveShinecharged": {} } |
Use the Samus Eater second-closest to the right door, jumping into its far left side while moving forward to the right. Continue holding dash, forward, and angle-up or angle-down to gain a shinecharge while running in place inside the Samus Eater. The down press for the shinecharge must be precisely timed to occur after the Samus Eater releases Samus but before running into the wall (~2-frame window). Then use X-Ray to cancel the shinecharge frames, in order to jump out with temporary blue before the Samus Eater begins another cycle. If the down press for the shinecharge occurs too early, Samus will end up in an aim-down pose before landing and will not be able to gain temporary blue. In order to prevent Zebbos from interfering, spawn a drop and leave it uncollected in an out-of-the-way place. Requires: "canSamusEaterStandUp" { "samusEaterFrames": 160 } "h_canShineChargeMaxRunway" "canXRayCancelShinecharge" "canLongChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } |