The ability to gain a shinecharge in place while captured by a Samus Eater. This is done by landing in the Samus Eater while moving forward. Note that Samus maintains control of most of her abilities while captured by a Samus Eater.
Dependencies: canUseEnemies
|
Requires: "canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
"h_spikeSuitSamusEaterLeniency"
"h_thornXModeFramePerfectExtraLeniency"
"h_thornXModeBlueSuit"
{
"shinespark": {
"frames": 0
}
} |
|
Requires: "canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"thornHits": 1
}
"h_spikeSuitSamusEaterLeniency"
"h_spikeSuitThornHitLeniency"
"canSpikeSuit"
{
"shinespark": {
"frames": 5,
"excessFrames": 5
}
} |
From: 1
Right Door
To: 1
Right Door
Land in the Samus Eater while moving forward. Continue holding dash and forward to gain a shinecharge while running in place inside the Samus Eater. Requires: "canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"shineChargeFrames": 80
}Exit condition: {
"leaveShinecharged": {}
} |
From: 1
Right Door
To: 1
Right Door
Land in the far left side of the Samus Eater while moving forward to the right. Continue holding dash, forward, and angle-up or angle-down to gain a shinecharge while running in place inside the Samus Eater. The down press for the shinecharge must be precisely timed to occur after the Samus Eater releases Samus but before running into the wall (~2-frame window). Then use X-Ray to cancel the shinecharge frames, in order to jump out with temporary blue before the Samus Eater begins another cycle. If the down press for the shinecharge occurs too early, Samus will end up in an aim-down pose before landing and will not be able to gain temporary blue. Requires: "canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
"canXRayCancelShinecharge"
"canChainTemporaryBlue"Exit condition: {
"leaveWithTemporaryBlue": {}
} |
|
Four Boyons to farm have a poor chance of providing reserve energy. Once you have it, damage down to 20/10/5 energy and jump into the plant with forward moement for shinecharge. Jump high above a Boyon and interrupt, or use the thorns and pause abuse. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"or": [
"h_CrystalFlashForReserveEnergy",
{
"and": [
{
"enemyKill": {
"enemies": [
[
"Boyon",
"Boyon",
"Boyon"
]
]
}
},
"h_RModeCanRefillReserves",
{
"resourceMissingAtMost": [
{
"type": "Missile",
"count": 0
}
]
},
{
"or": [
{
"and": [
"canBePatient",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 5
}
}
]
},
{
"and": [
"canBeExtremelyPatient",
{
"partialRefill": {
"type": "ReserveEnergy",
"limit": 20
}
}
]
}
]
}
]
}
]
}
"canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 1
Right Door
To: 1
Right Door
Without Super Missiles or to save using a Super Missile, jump over the yapping maw to make it try to grab Samus, the Samus Eater can then be entered from the other side avoiding being grabbed. Requires: {
"obstaclesCleared": [
"A",
"B"
]
}
"canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
"h_spikeSuitSamusEaterLeniency"
"h_thornXModeFramePerfectExtraLeniency"
"h_thornXModeBlueSuit"
{
"shinespark": {
"frames": 4
}
} |
|
Without Super Missiles or to save using a Super Missile, jump over the yapping maw to make it try to grab Samus, the Samus Eater can then be entered from the other side avoiding being grabbed. Requires: {
"obstaclesCleared": [
"A"
]
}
"h_spikeSuitThornHitLeniency"
{
"or": [
{
"and": [
{
"obstaclesNotCleared": [
"B"
]
},
{
"canShineCharge": {
"usedTiles": 29,
"openEnd": 0
}
},
{
"thornHits": 4
},
"canSpikeSuit",
{
"shinespark": {
"frames": 1,
"excessFrames": 1
}
}
]
},
{
"and": [
{
"obstaclesCleared": [
"B"
]
},
"canSamusEaterStandUp",
{
"samusEaterFrames": 160
},
"h_shinechargeMaxRunway",
"h_spikeSuitSamusEaterLeniency",
{
"thornHits": 1
},
"canSpikeSuit",
{
"shinespark": {
"frames": 4,
"excessFrames": 4
}
}
]
}
]
} |
From: 1
Right Door
To: 1
Right Door
While morphed the sidehoppers cannot hit you. Crystal Flash to add Energy into Reserve Tanks, avoiding the bomb bounce. Damage down to between 17-32 Energy. Jump into the center plant with forward momentum to gain shinecharge. Jump into the thorns with a pause abuse and hold a damage boost into the pause to interrupt the windup. Entrance condition: {
"comeInWithRMode": {}
}Requires: "h_CrystalFlashForReserveEnergy"
"canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canHorizontalDamageBoost"
"canRModePauseAbuseSparkInterrupt"Clears obstacles: A, B |
|
Land in the Samus Eater while moving forward. Continue holding dash and forward to gain a shinecharge while running in place inside the Samus Eater. Requires: "canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"shineChargeFrames": 100
}Exit condition: {
"leaveShinecharged": {}
} |
|
Land in the far right side of the Samus Eater while moving forward to the left. Continue holding dash, forward, and angle-up or angle-down to gain a shinecharge while running in place inside the Samus Eater. The down press for the shinecharge must be precisely timed to occur after the Samus Eater releases Samus but before running into the wall (~2-frame window). Then use X-Ray to cancel the shinecharge frames, in order to jump out with temporary blue before the Samus Eater begins another cycle. If the down press for the shinecharge occurs too early, Samus will end up in an aim-down pose before landing and will not be able to gain temporary blue. In order to prevent Zebbos from interfering, spawn a drop and leave it uncollected in an out-of-the-way place. Requires: "canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
"canXRayCancelShinecharge"
"canChainTemporaryBlue"Exit condition: {
"leaveWithTemporaryBlue": {}
} |
|
Fill up on the respawning Zebbos. Drain energy down to 20/10/5. Trigger a Zebbo from the first plant and kill it but leave its drop hanging. Jump (not fall) into the second floor plant with forward momentum to shinecharge while getting eaten. At 8/4/2 energy left, shinecharge and get ready to jump out. Get hit by the Zebbo to complete the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
"canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
From: 2
Right Door
To: 1
Left Door
Cross to the left door, and fill up on respawning Zebbos as you go. Drain energy down to 20/10/5. Trigger a Zebbo from the leftmost plant and kill it but leave its drop hanging. Jump (not fall) into the second floor plant with forward momentum to shinecharge while getting eaten. At 8/4/2 energy left, shinecharge and get ready to jump out. Get hit by the Zebbo to complete the interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"refill": [
"Energy"
]
}
"canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {
"maxReserveEnergy": 95
}
}
"canRModeSparkInterrupt" |
|
Requires: "canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"thornHits": 1
}
"canSpikeSuit"
{
"shinespark": {
"frames": 6,
"excessFrames": 6
}
}Dev note: Leniency is not included, since there is a farm available. |
|
Land in the Samus Eater while moving forward. Continue holding dash and forward to gain a shinecharge while running in place inside the Samus Eater. Requires: "canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
{
"shineChargeFrames": 110
}Exit condition: {
"leaveShinecharged": {}
} |
|
Use the Samus Eater second-closest to the right door, jumping into its far left side while moving forward to the right. Continue holding dash, forward, and angle-up or angle-down to gain a shinecharge while running in place inside the Samus Eater. The down press for the shinecharge must be precisely timed to occur after the Samus Eater releases Samus but before running into the wall (~2-frame window). Then use X-Ray to cancel the shinecharge frames, in order to jump out with temporary blue before the Samus Eater begins another cycle. If the down press for the shinecharge occurs too early, Samus will end up in an aim-down pose before landing and will not be able to gain temporary blue. In order to prevent Zebbos from interfering, spawn a drop and leave it uncollected in an out-of-the-way place. Requires: "canSamusEaterStandUp"
{
"samusEaterFrames": 160
}
"h_shinechargeMaxRunway"
"canXRayCancelShinecharge"
"canLongChainTemporaryBlue"Exit condition: {
"leaveWithTemporaryBlue": {}
} |