Room ID: 96
|
Fill up on the Gamets. Lure the next spawn wave high and kill one higher Gamet to leave the drop hanging above the runway. Shinecharge across the room, and then use the next Gamet spawn cycle, or heat damage, to interrupt. Entrance condition: {
"comeInWithRMode": {}
}Requires: {
"heatFrames": 60
}
{
"refill": [
"Energy"
]
}
"h_runOverRespawningEnemies"
{
"or": [
"canBeVeryPatient",
"h_heatProof"
]
}
{
"canShineCharge": {
"usedTiles": 13,
"gentleUpTiles": 3,
"gentleDownTiles": 1,
"openEnd": 0
}
}
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt" |