Room ID: 80
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Requires: "h_useMorphBombs", {"or": [ {"and": [ "Ice", "canDodgeWhileShooting" ]}, {"and": [ "Ice", {"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 1}} ]}, {"and": [ "canTrickyDodgeEnemies", "canInsaneJump" ]} ]} Clears obstacles: A |