Room ID: 75
Requires: { "or": [ { "and": [ { "resetRoom": { "nodes": [ 2 ] } }, { "cycleFrames": 460 } ] }, { "and": [ { "resetRoom": { "nodes": [ 4 ] } }, { "cycleFrames": 660 }, { "or": [ "canWalljump", "HiJump", { "and": [ "canDoubleBombJump", { "cycleFrames": 140 } ] }, { "and": [ "canSpringBallJumpMidAir", { "cycleFrames": 40 }, "h_doubleEquipmentScreenCycleFrames" ] } ] } ] }, { "and": [ { "resetRoom": { "nodes": [ 1 ] } }, { "cycleFrames": 840 }, { "or": [ "canWalljump", "HiJump", "SpaceJump", { "and": [ "canDoubleBombJump", { "cycleFrames": 140 }, { "or": [ { "cycleFrames": 140 }, "h_crouchJumpDownGrab" ] } ] }, { "and": [ "canSpringBallJumpMidAir", { "cycleFrames": 40 }, "h_doubleEquipmentScreenCycleFrames", { "or": [ "h_crouchJumpDownGrab", { "and": [ { "cycleFrames": 40 }, "h_doubleEquipmentScreenCycleFrames" ] } ] } ] } ] } ] }, { "and": [ { "resetRoom": { "nodes": [ 6 ] } }, { "cycleFrames": 1900 }, { "or": [ "canWalljump", "HiJump", "SpaceJump", { "and": [ "canDoubleBombJump", { "cycleFrames": 140 }, { "or": [ { "cycleFrames": 140 }, "h_crouchJumpDownGrab" ] } ] }, { "and": [ "canSpringBallJumpMidAir", { "cycleFrames": 40 }, "h_doubleEquipmentScreenCycleFrames", { "or": [ "h_crouchJumpDownGrab", { "and": [ { "cycleFrames": 40 }, "h_doubleEquipmentScreenCycleFrames" ] } ] } ] } ] } ] } ] } { "or": [ "Wave", "Plasma", { "and": [ "Spazer", { "cycleFrames": 60 } ] }, { "and": [ "ScrewAttack", { "cycleFrames": 70 } ] }, { "cycleFrames": 130 } ] } Clears obstacles: B Resets obstacles: A Farm cycle drops: 3 Zero Dev note: Resetting at the bottom of the room (node 3) is covered in a separate 3->3 strat. |