Room ID: 75
|
Requires: {"or": [
{"and": [
{"resetRoom": {"nodes": [2]}},
{"cycleFrames": 460}
]},
{"and": [
{"resetRoom": {"nodes": [4]}},
{"cycleFrames": 660},
{"or": [
"canWallJump",
"HiJump",
{"and": [
"canDoubleBombJump",
{"cycleFrames": 140}
]},
{"and": [
"canSpringBallJumpMidAir",
{"cycleFrames": 40},
"h_doubleEquipmentScreenCycleFrames"
]}
]}
]},
{"and": [
{"resetRoom": {"nodes": [1]}},
{"cycleFrames": 840},
{"or": [
"canWallJump",
"HiJump",
"SpaceJump",
{"and": [
"canDoubleBombJump",
{"cycleFrames": 140},
{"or": [
{"cycleFrames": 140},
"h_crouchJumpDownGrab"
]}
]},
{"and": [
"canSpringBallJumpMidAir",
{"cycleFrames": 40},
"h_doubleEquipmentScreenCycleFrames",
{"or": [
"h_crouchJumpDownGrab",
{"and": [
{"cycleFrames": 40},
"h_doubleEquipmentScreenCycleFrames"
]}
]}
]}
]}
]},
{"and": [
{"resetRoom": {"nodes": [6]}},
{"cycleFrames": 1900},
{"or": [
"canWallJump",
"HiJump",
"SpaceJump",
{"and": [
"canDoubleBombJump",
{"cycleFrames": 140},
{"or": [
{"cycleFrames": 140},
"h_crouchJumpDownGrab"
]}
]},
{"and": [
"canSpringBallJumpMidAir",
{"cycleFrames": 40},
"h_doubleEquipmentScreenCycleFrames",
{"or": [
"h_crouchJumpDownGrab",
{"and": [
{"cycleFrames": 40},
"h_doubleEquipmentScreenCycleFrames"
]}
]}
]}
]}
]}
]},
{"or": [
"Wave",
"Plasma",
{"and": [
"Spazer",
{"cycleFrames": 60}
]},
{"and": [
"ScrewAttack",
{"cycleFrames": 70}
]},
{"cycleFrames": 130}
]}Clears obstacles: B Resets obstacles: A Farm cycle drops: 3 Zero Dev note: Resetting at the bottom of the room (node 3) is covered in a separate 3->3 strat. FIXME: this should probably be adjusted a bit for blue suit. |