Red Tower: Shinespark (Come in Shinecharging)

Room ID: 66

Wiki
From: 3
Bottom Left Door
To: 7
Junction (Bottom of Room)

Perform a diagonal spark up to the right ledge.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

{
  "shinespark": {
    "frames": 34,
    "excessFrames": 10
  }
}
{
  "enemyDamage": {
    "enemy": "Ripper",
    "type": "contact",
    "hits": 1
  }
}

Dev note: Sparking vertically uses 2 more frames, but prevents the Ripper hit if Samus has enough energy to hit the ceiling. One tile longer runway could be used if the opposite door can be shot open while running. This could be done if the door is blue (and run speed is low enough), or pink/green with a Super. It's not obvious if this is worth modeling though.