Red Tower: Shinespark (Come in Shinecharging)

Room ID: 66

Wiki
From: 3
Bottom Left Door
To: 7
Junction (Bottom of Room)

Perform a diagonal spark up to the right ledge.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

{
  "shinespark": {
    "frames": 34,
    "excessFrames": 10
  }
}
{
  "enemyDamage": {
    "enemy": "Ripper",
    "type": "contact",
    "hits": 1
  }
}

Dev note: Sparking vertically uses 2 more frames, but prevents the Ripper hit if Samus has enough energy to hit the ceiling. One tile longer runway could be used if the opposite door can be shot open while running. FIXME: This and the next strat are completely wrong - they used to go to a node that was deleted. It might be worth adding the node back.