Room ID: 50
|
Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 90},
"canShinechargeMovementComplex",
{"or": [
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 6}},
{"and": [
"ScrewAttack",
{"enemyDamage": {"enemy": "Beetom", "type": "contact", "hits": 3}}
]}
]}Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |