Room ID: 41
|
Requires: {"or": [
"h_usePowerBomb",
{"obstaclesCleared": ["C"]}
]},
{"canShineCharge": {"usedTiles": 42, "openEnd": 0}},
{"or": [
{"shinespark": {"frames": 43, "excessFrames": 2}},
{"and": [
"canMidairShinespark",
{"shinespark": {"frames": 36, "excessFrames": 3}}
]},
{"and": [
"HiJump",
"canMidairShinespark",
{"shinespark": {"frames": 32, "excessFrames": 3}}
]}
]}Clears obstacles: A, B, C Dev note: FIXME: add a variant that uses a crumble jump to save some shinespark frames. |