Room ID: 32
From: 12
Top Junction
To: 6
Middle Right Door (By Zeb Farm)
Farm up on the Zeb, drain energy back down, and then return to the upper runway. Preopen the shotblock, then go back and charge a shinespark. Springball through the short morphball tunnel to just have enough time to shinespark in the Zeb's path and interrupt. Requires: {"obstaclesCleared": ["R-Mode"]},
{"notable": "Shinespark, Morph Tunnel Rush"},
"canShinechargeMovementTricky",
"h_useSpringBall",
{"refill": ["Energy"]},
"h_shinechargeMaxRunway",
{"autoReserveTrigger": {}},
"canRModeSparkInterrupt"Resets obstacles: R-Mode |