Room ID: 32
From: 12
Top Junction
To: 6
Middle Right Door (By Zeb Farm)
Farm up on the Zeb, drain energy back down, and then return to the upper runway. Preopen the shotblock, then go back and charge a shinespark. Springball through the short morphball tunnel to just have enough time to shinespark in the Zeb's path and interrupt. Requires: {
"obstaclesCleared": [
"R-Mode"
]
}
{
"notable": "Shinespark, Morph Tunnel Rush"
}
"canShinechargeMovementTricky"
"h_useSpringBall"
{
"refill": [
"Energy"
]
}
"h_shinechargeMaxRunway"
{
"autoReserveTrigger": {}
}
"canRModeSparkInterrupt"Resets obstacles: R-Mode |