Room ID: 28
|
Requires: {
"or": [
"canDodgeWhileShooting",
{
"enemyDamage": {
"enemy": "Alcoon",
"type": "fireball",
"hits": 3
}
},
{
"enemyKill": {
"enemies": [
[
"Alcoon",
"Alcoon"
],
[
"Alcoon"
]
],
"excludedWeapons": [
"PowerBeam",
"Bombs"
]
}
}
]
}Dev note: All the Alcoons are assumed killed in each case. |