Room ID: 210
Enter with enough run speed to jump (after the transition) across the full room using one Spring Ball Jump. When exiting the first Sandfall, Samus will be rising still. That is the time to Spring Ball jump. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 10 } } Requires: { "notable": "Cross-Room Spring Ball Jump" } "canPlayInSand" "canCrossRoomJumpIntoWater" "canLateralMidAirMorph" "canTrickySpringBallJump" "canTrickyJump" |