Room ID: 210
From: 1
Left Door
To: 2
Right Door
Enter with an extra run speed of between $2.1 and $2.3. Bounce over the first set of Evirs, and bounce on the first pillar to cross the room. If entering at lower speed ($2.1), it can help to time a pause to hit soon after bouncing on the first pillar, unequipping Spring Ball to boost Samus' horizontal speed. If Samus enters with low base speed (i.e. if mockballing with a short landing runway), it can affect Samus' horizontal speed even after the bounce. This can make it harder to clear the final pillar, though it can also help with clearing the initial Evirs. Entrance condition: { "comeInWithSpringBallBounce": { "speedBooster": true, "movementType": "controlled", "remoteAndLandingMinTiles": [ [ 6.4375, 1 ] ] } } Requires: { "notable": "Cross-Room Tricky Spring Ball Bounce (Left to Right)" } "canTrickyDashJump" "canInsaneJump" "canTrickySpringBallBounce" "canBeVeryPatient" Dev note: The canBeVeryPatient requirement is for difficulty placement, given the high likelihood of failure: with a mockball or bouncing entry, a frame-perfect release of jump is usually required. |