Lonely Crab Room: Leave With Temporary Blue

Room ID: 202

Wiki
From: 3
Left Door, Shinecharged
To: 1
Left Door

To avoid being hit by the crab, jump through the door with blue speed rather than gaining a shinecharge.

Requires:

{"shineChargeFrames": 0},
"h_getBlueSpeedMaxRunway",
"canTemporaryBlue"

Exit condition:

"leaveWithTemporaryBlue": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}

Dev note: The `h_getBlueSpeedMaxRunway` requirement is to satisfy the tests, since we don't have a way to represent that the temporary blue originates from the startsWithShineCharge.