Crab Hole: Cross Room Spring Ball Bounce Unmorph (Speedbooster)

Room ID: 201

Wiki
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Unmorph just before hitting the ceiling, to conserve upward momentum. Continue moving right to avoid a crab hit, then morph again to make it through. If the runway is very short and the bounce is not on the last frame before the transition, then it may be necessary to perform a spring ball jump; in this case, pause soon after entering the room in order to unequip spring ball.

Entrance condition:

{
  "comeInWithSpringBallBounce": {
    "speedBooster": true,
    "movementType": "uncontrolled",
    "remoteAndLandingMinTiles": [
      [
        3,
        1
      ]
    ]
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canCrossRoomJumpIntoWater"
"canMomentumConservingMorph"

Dev note: Bounce with extra run speed at least $1.2. FIXME: In these strats we probably also need to be able to express maxExtraRunSpeed or a maxTiles; maybe this entrance condition should be changed to have the same structure as comeInWithBlueSpringBallBounce?