Room ID: 199
From: 3
Top Sand Entrance
To: 2
Right Door
Enter with a falling pose in order to be able to spark immediately on entry. This may require a quick drop through the sand in the room above. Sparking very quickly on entry can be used to avoid the Evir projectile. Entrance condition: {
"comeInShinecharged": {},
"comesThroughToilet": "any"
}Requires: {
"shineChargeFrames": 10
}
"canSuitlessMaridia"
"canShinechargeMovementComplex"
"canHorizontalMidairShinespark"
"canPrepareForNextRoom"
{
"or": [
"canTrickyDodgeEnemies",
{
"enemyDamage": {
"enemy": "Evir",
"type": "particle",
"hits": 1
}
}
]
}
{
"shinespark": {
"frames": 39,
"excessFrames": 16
}
}Dev note: Frames are all assuming a toilet entry, frames could be reduced slightly if entering in a more favorable position. While the shinecharge frames could be smaller, this gives a small buffer to orient the direction Samus is facing in the room above. FIXME: It is possible to come in with Gravity and more frames, jump off the sand and pillar, and hero shot spark out the door. |