Room ID: 196
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door
1) Start the jump from the raised alcove, standing on the edge facing right. 2) Turn-around spin jump to get the necessary horizontal speed to reach the upper ledge. 3) Spring Ball jump after breaking the water line. A lateral mid-air morph or spring fling can help, but are not required. Unmorphing on a failed attempt can help avoid spike damage. Requires: "canSuitlessMaridia"
"HiJump"
"canTrickySpringBallJump"
{
"or": [
"canTrickyJump",
"canFlatleyJump"
]
} |