Room ID: 195
Damage boost up to the higher ledge using a Cacatac spike. Spikes only exist on camera so follow a vertically fired spike up to the correct height. Requires: "Gravity" "canHorizontalDamageBoost" "canCameraManip" { "enemyDamage": { "enemy": "Cacatac", "type": "spike", "hits": 1 } } |