Room ID: 195
|
Damage boost up to the higher ledge using a Cacatac spike. Spikes only exist on camera so follow a vertically fired spike up to the correct height. Requires: "Gravity"
"canHorizontalDamageBoost"
"canCameraManip"
{
"enemyDamage": {
"enemy": "Cacatac",
"type": "spike",
"hits": 1
}
} |