Room ID: 195
|
Requires: {
"useFlashSuit": {}
}
{
"or": [
{
"shinespark": {
"frames": 17,
"excessFrames": 3
}
},
{
"and": [
"HiJump",
{
"shinespark": {
"frames": 7,
"excessFrames": 5
}
}
]
}
]
}
{
"enemyDamage": {
"enemy": "Cacatac",
"type": "spike",
"hits": 1
}
}Dev note: The spike hit may be avoidable, but it shouldn't matter much. |