Room ID: 192
From: 2
Bottom Left Door
To: 4
Bottom Right Shinecharged
With only a runway of 2 tiles (open end) in the other room, this requires a double-frame-perfect setup: release forward for exactly 3 frames, and repress forward on the last possible frame before the transition. Entrance condition: "comeInStutterShinecharging": {
"minTiles": 2
}Requires: "canPreciseStutterWaterShineCharge", "canInsaneJump", {"shineChargeFrames": 0} Dev note: FIXME: canInsaneJump is for difficulty placement; replace with a more appropriate tech since no jump is involved. |