Room ID: 175
From: 1
Left Door
To: 4
Platform Below Top Door
Entrance condition: { "comeInJumping": { "speedBooster": true, "minTiles": 18.4375 } } Requires: "canCrossRoomJumpIntoWater" "canMomentumConservingTurnaround" Dev note: This is on a spike in the speed graph, but would work even if it weren't. And higher tile counts work too. It is possible to jump through the door with a precise hero shot and another turnaround (possibly requiring a wide beam), but that is just to avoid a crouch jump. |