Room ID: 175
Unmorphing helps with avoiding the crab. The spring ball jump is used to get through the door after landing near the top. Entrance condition: { "comeInWithSpringBallBounce": { "speedBooster": true, "remoteAndLandingMinTiles": [ [ 18.4375, 1 ] ], "movementType": "any" } } Requires: "canTrickyJump" "canCrossRoomJumpIntoWater" "canSpringBallJumpMidAir" |