Room ID: 170
        | 
 
 Entrance condition: {
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}Requires: {
  "or": [
    "Morph",
    "h_artificialMorphSpringBall",
    {
      "and": [
        "Gravity",
        "h_artificialMorphIBJ"
      ]
    },
    {
      "and": [
        "Gravity",
        "h_artificialMorphBombHorizontally",
        "h_artificialMorphBombThings"
      ]
    },
    {
      "and": [
        {
          "not": "f_MaridiaTubeBroken"
        },
        "canRiskPermanentLossOfAccess"
      ]
    }
  ]
}Exit condition: {
  "leaveWithGMode": {
    "morphed": true
  }
}Dev note: Bomb jumping across the broken tube uses a second bomb to climb up to the tube. FIXME: Moving before the bomb explodes gives enough momentum to only need one power bomb.  |