Room ID: 170
|
Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": true
}Requires: {"or": [
"Morph",
"h_artificialMorphSpringBall",
{"and": [
"Gravity",
"h_artificialMorphIBJ"
]},
{"and": [
"Gravity",
"h_artificialMorphBombHorizontally",
"h_artificialMorphBombThings"
]},
{"and": [
{"not": "f_MaridiaTubeBroken"},
"canRiskPermanentLossOfAccess"
]}
]}Exit condition: "leaveWithGMode": {
"morphed": true
}Dev note: Bomb jumping across the broken tube uses a second bomb to climb up to the tube. FIXME: Moving before the bomb explodes gives enough momentum to only need one power bomb. |