Room ID: 160
|
Requires: {"obstaclesCleared": ["A"]},
"canShinechargeMovement",
{"canShineCharge": {"usedTiles": 35, "openEnd": 0}},
{"shineChargeFrames": 120}Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["ammo"], "requires": []} |