Room ID: 153
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Requires: "canDash", {"or": [ "canTrickyDodgeEnemies", {"and": [ "canDodgeWhileShooting", {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 2}} ]}, {"enemyDamage": {"enemy": "Ripper 2 (red)", "type": "contact", "hits": 4}} ]}, {"resourceAvailable": [ {"type": "Energy", "count": 50}, {"type": "Super", "count": 3} ]}, {"heatFrames": 340}, {"or": [ {"ammo": {"type": "Super", "count": 1}}, {"heatFrames": 10} ]} Clears obstacles: B Dev note: This accounts for collecting Super drops while crossing, with an assumption that one of the drops may be abandoned to save time/energy. |