Room ID: 153
|
Requires: {
"or": [
"canTrickyDodgeEnemies",
{
"and": [
"canDodgeWhileShooting",
{
"enemyDamage": {
"enemy": "Ripper 2 (red)",
"type": "contact",
"hits": 2
}
}
]
},
{
"enemyDamage": {
"enemy": "Ripper 2 (red)",
"type": "contact",
"hits": 4
}
}
]
}
{
"resourceAvailable": [
{
"type": "Energy",
"count": 50
},
{
"type": "Super",
"count": 3
}
]
}
{
"heatFrames": 340
}
{
"or": [
{
"ammo": {
"type": "Super",
"count": 1
}
},
{
"heatFrames": 10
}
]
}Clears obstacles: B Dev note: This accounts for collecting Super drops while crossing, with an assumption that one of the drops may be abandoned to save time/energy. |