Room ID: 150
|
Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 12]]
}Requires: {"or": [
"h_heatedGrappleTeleportWallEscape",
{"and": [
{"doorUnlockedAtNode": 1},
{"heatFrames": 20}
]}
]},
"canOffScreenMovement"Unlocks doors: {"types": ["ammo"], "requires": []} |