Room ID: 122
|
With a precise enough jump and a quick airball, it's possible to avoid acid damage without a shinespark or wall jump. Requires: {
"or": [
"f_DefeatedCrocomire",
{
"obstaclesCleared": [
"f_DefeatedCrocomire"
]
}
]
}
"h_speedDash"
"canInsaneJump"
"canLateralMidAirMorph" |