Ice Beam Gate Room: Insane Mockball

Room ID: 106

Wiki
From: 2
Middle Left Door
To: 8
Right of Left Shutter, Raised Right Shutter

If the landing in the other room is only a single tile wide (e.g. doorway only), then the mockball must be optimized by aiming for the edge of the runway, with a morph transition that starts relatively high in the air, precisely timed to complete immediately after landing.

Entrance condition:

"comeInWithMockball": {
  "speedBooster": "any",
  "adjacentMinTiles": 9.4375,
  "remoteAndLandingMinTiles": [[5, 1]]
}

Requires:

"canInsaneJump"