Room ID: 104
Pause immediately on room entry, and bounce just before Samus would roll off the runway. Unequip Spring Ball, then pause again as soon as possible and re-equip Spring Ball. In the case of entering with minimal extra run speed ($1.7): The bounce should be done on the last possible frame; otherwise the timing for the first pause is frame-perfect (with a 2-frame window for the second pause). With a first-frame pause and last-frame bounce, the second pause has a 4-frame window. With a second-frame pause and last-frame bounce, the second pause has a 3-frame window. With a third-frame pause and last-frame bounce, the second pause is frame-perfect. Entrance condition: { "comeInWithMockball": { "speedBooster": true, "remoteAndLandingMinTiles": [ [ 4, 0 ] ] } } Requires: "canSpringBallBounce" "canSpringFling" "canInsaneJump" "canBeVeryPatient" { "heatFrames": 145 } |