Room ID: 101
|
Shortcharging and stopping between the crumbles should allow for 3 attemps before the room needs to be reset or a shorter shortcharge is the only option. Requires: "h_SpeedBoosterHallNoRisingLava", "h_heatProof", {"obstaclesNotCleared": ["A"]}, {"canShineCharge": {"usedTiles": 17, "openEnd": 1}}, {"or": [ {"and": [ "canComplexCarryFlashSuit", "can4HighMidAirMorph" ]}, "canWallJumpInstantMorph" ]}, {"spikeHits": 1}, "h_spikeSuitSpikeHitLeniency", "canSpikeSuit", {"shinespark": {"frames": 1, "excessFrames": 1}} Clears obstacles: A |