Wall jump between the Rippers. Either shoot the block, fall, and quickly climb again, or shoot from the bottom and follow Samus's shot up the tower.
Requires: { "or": [ { "and": [ { "resetRoom": { "nodes": [ 1 ] } }, { "cycleFrames": 570 } ] }, { "and": [ { "resetRoom": { "nodes": [ 1 ] } }, "ScrewAttack", { "cycleFrames": 480 } ] }, { "and": [ { "resetRoom": { "nodes": [ 3, 4 ] } }, "HiJump", "canWalljump", { "cycleFrames": 800 } ] }, { "and": [ { "resetRoom": { "nodes": [ 5 ] } }, { "notable": "Hero Shot" }, { "or": [ { "and": [ "ScrewAttack", "canConsecutiveWalljump", { "cycleFrames": 1080 } ] }, { "and": [ "canTrickyWalljump", { "cycleFrames": 1770 } ] } ] } ] } ] } { "or": [ "ScrewAttack", "h_useMorphBombs", "h_usePowerBomb", { "and": [ { "or": [ { "resourceCapacity": [ { "type": "Missile", "count": 1 } ] }, { "resourceCapacity": [ { "type": "Super", "count": 1 } ] } ] }, { "cycleFrames": 500 } ] } ] } Resets obstacles: A, B Farm cycle drops: 1 Beetom Dev note: Using a Power Bomb to farm the Beetom is only useful if Power Bomb drops are modified to give more than 1. FIXME: Other options for resetting the room at the top and bottom nodes are possible. |
Wall jump between the Rippers. Either shoot the block, fall, and quickly climb again, or shoot from the bottom and follow Samus's shot up the tower. Requires: { "notable": "Hero Shot" } "canHeroShot" "canTrickyWalljump" |