Mother Brain Room: Speed Zebetite Skip (Hard)

Shinespark diagonally into the lower Rinka Spawner while holding down, spamming jump, then pressing forward, in order to glitch through the first Mother Brain Zebetites during Samus' i-frames. The remaining Zebetites will not spawn.

Difficulty filter

Strats ()

From: 2
Right Door
To: 3
Mother Brain

Shinespark diagonally into the lower Rinka Spawner while holding down, spamming jump, then pressing forward, in order to glitch through the first Mother Brain Zebetites during Samus' i-frames. The remaining Zebetites will not spawn.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 100
}
{
  "notable": "Speed Zebetite Skip"
}
"canUseIFrames"
{
  "shinespark": {
    "frames": 4
  }
}
{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
"i_MotherBrainBarrier1Clear"
"i_MotherBrainBarrier2Clear"
"i_MotherBrainBarrier3Clear"
"i_MotherBrainBarrier4Clear"

Dev note: This technically requires f_KilledZebetites1 to not be set, but there is no loss of access, because there is no reason to kill any Zebs without being able to kill them all.

From: 2
Right Door
To: 3
Mother Brain

Shinespark diagonally into the lower Rinka Spawner while holding down, spamming jump, then pressing forward, in order to glitch through the first Mother Brain Zebetites during Samus' i-frames. The remaining Zebetites will not spawn.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 1
  }
}

Requires:

{
  "notable": "Speed Zebetite Skip"
}
"canUseIFrames"
{
  "shinespark": {
    "frames": 4
  }
}
{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
"i_MotherBrainBarrier1Clear"
"i_MotherBrainBarrier2Clear"
"i_MotherBrainBarrier3Clear"
"i_MotherBrainBarrier4Clear"

Dev note: This technically requires f_KilledZebetites1 to not be set, but there is no loss of access, because there is no reason to kill any Zebs without being able to kill them all.

From: 2
Right Door
To: 3
Mother Brain

Shinespark diagonally into the lower Rinka Spawner while holding down, spamming jump, then pressing forward, in order to glitch through the first Mother Brain Zebetites during Samus' i-frames. The remaining Zebetites will not spawn.

Requires:

{
  "notable": "Speed Zebetite Skip"
}
"canUseIFrames"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 4
  }
}
{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
"i_MotherBrainBarrier1Clear"
"i_MotherBrainBarrier2Clear"
"i_MotherBrainBarrier3Clear"
"i_MotherBrainBarrier4Clear"

Dev note: This technically requires f_KilledZebetites1 to not be set, but there is no loss of access, because there is no reason to kill any Zebs without being able to kill them all.