Shinespark diagonally into the lower Rinka Spawner while holding down, spamming jump, then pressing forward, in order to glitch through the first Mother Brain Zebetites during Samus' i-frames. The remaining Zebetites will not spawn.
From: 2
Right Door
To: 3
Mother Brain
Shinespark diagonally into the lower Rinka Spawner while holding down, spamming jump, then pressing forward, in order to glitch through the first Mother Brain Zebetites during Samus' i-frames. The remaining Zebetites will not spawn. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 100 } { "notable": "Speed Zebetite Skip" } "canUseIFrames" { "shinespark": { "frames": 4 } } { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } "i_MotherBrainBarrier1Clear" "i_MotherBrainBarrier2Clear" "i_MotherBrainBarrier3Clear" "i_MotherBrainBarrier4Clear" Dev note: This technically requires f_KilledZebetites1 to not be set, but there is no loss of access, because there is no reason to kill any Zebs without being able to kill them all. |
From: 2
Right Door
To: 3
Mother Brain
Shinespark diagonally into the lower Rinka Spawner while holding down, spamming jump, then pressing forward, in order to glitch through the first Mother Brain Zebetites during Samus' i-frames. The remaining Zebetites will not spawn. Entrance condition: { "comeInShinecharging": { "length": 4, "openEnd": 1 } } Requires: { "notable": "Speed Zebetite Skip" } "canUseIFrames" { "shinespark": { "frames": 4 } } { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } "i_MotherBrainBarrier1Clear" "i_MotherBrainBarrier2Clear" "i_MotherBrainBarrier3Clear" "i_MotherBrainBarrier4Clear" Dev note: This technically requires f_KilledZebetites1 to not be set, but there is no loss of access, because there is no reason to kill any Zebs without being able to kill them all. |
From: 2
Right Door
To: 3
Mother Brain
Shinespark diagonally into the lower Rinka Spawner while holding down, spamming jump, then pressing forward, in order to glitch through the first Mother Brain Zebetites during Samus' i-frames. The remaining Zebetites will not spawn. Requires: { "notable": "Speed Zebetite Skip" } "canUseIFrames" { "useFlashSuit": {} } { "shinespark": { "frames": 4 } } { "enemyDamage": { "enemy": "Rinka", "type": "contact", "hits": 1 } } "i_MotherBrainBarrier1Clear" "i_MotherBrainBarrier2Clear" "i_MotherBrainBarrier3Clear" "i_MotherBrainBarrier4Clear" Dev note: This technically requires f_KilledZebetites1 to not be set, but there is no loss of access, because there is no reason to kill any Zebs without being able to kill them all. |