Perform a canSunkenTileWideWallClimb to get to the water surface, then use space jump at the water surface. Then either use space jump when the water is low then a spring ball jump to escape, or space jump when the water is high into a tight midair morph.
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Perform a canSunkenTileWideWallClimb to get to the water surface, then use space jump at the water surface. Then either use space jump when the water is low then a spring ball jump to escape, or space jump when the water is high into a tight midair morph. Requires: {"notable": "Escape - Suitless, Bootless, Space Jump"},
"canSpringBallJumpMidAir",
"canSunkenTileWideWallClimb",
"canTrickyJump",
"can4HighMidAirMorph",
"canSpaceJumpWaterBounce"Dev note: The canSpringBallJumpMidAir is for the bottom left part of the room. The can4HighMidAirMorph is to represent the quick morph during the escape. |