Perform a canSunkenTileWideWallClimb to get to the water surface, then use space jump at the water surface. Then either use space jump when the water is low then a spring ball jump to escape, or space jump when the water is high into a tight midair morph.
Perform a canSunkenTileWideWallClimb to get to the water surface, then use space jump at the water surface. Then either use space jump when the water is low then a spring ball jump to escape, or space jump when the water is high into a tight midair morph. Requires: { "notable": "Escape - Suitless, Bootless, Space Jump" } "canSpringBallJumpMidAir" "canSunkenTileWideWallClimb" "canTrickyJump" "can4HighMidAirMorph" "canSpaceJumpWaterBounce" |