Uses a bomb boost at the end of a mid-air SpringBall jump. Also requires a crouchjump and downgrab to complete the maneuver. A spring fling can help add some lenience to the bomb placement and unmorph timing; it requires pausing early, before jumping, in order to be able to initiate another pause immediately before placing a Power Bomb.
From: 2
Right Door
To: 1
Left Door
Entrance condition: {
"comeInWithGMode": {
"mode": "indirect",
"morphed": false
}
}Requires: {
"or": [
"SpaceJump",
{
"and": [
"HiJump",
"canSpeedyJump",
"canWalljump"
]
},
{
"and": [
"HiJump",
"canSpringBallJumpMidAir"
]
},
{
"and": [
{
"notable": "Spring Ball Bomb Boost"
},
"canSpringBallJumpMidAir",
"canUnmorphBombBoost",
"h_crouchJumpDownGrab",
{
"or": [
"canInsaneJump",
"h_additionalBomb"
]
}
]
},
{
"and": [
"canHorizontalShinespark",
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 2
}
},
{
"shinespark": {
"frames": 40,
"excessFrames": 18
}
}
]
},
{
"and": [
{
"notable": "Ceiling Mockball Spring Fling"
},
"h_speedDash",
"canInsaneJump",
"canMomentumConservingMorph",
"canSpringFling"
]
}
]
}
"h_heatedGModeOpenDifferentDoor" |
From: 2
Right Door
To: 2
Right Door
Touch the item as little as possible in order to prevent PLMs from being overloaded, so the platforms below remain solid. Entrance condition: {
"comeInWithGMode": {
"mode": "direct",
"morphed": false
}
}Requires: "canComplexGMode"
{
"or": [
"SpaceJump",
{
"and": [
"HiJump",
"canSpeedyJump",
"canWalljump"
]
},
{
"and": [
"HiJump",
"canSpringBallJumpMidAir"
]
},
{
"and": [
{
"notable": "Spring Ball Bomb Boost"
},
"canSpringBallJumpMidAir",
"canUnmorphBombBoost",
"h_crouchJumpDownGrab",
"canInsaneJump"
]
},
{
"and": [
"canHorizontalShinespark",
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 2
}
},
{
"shinespark": {
"frames": 40,
"excessFrames": 18
}
}
]
},
{
"and": [
{
"notable": "Ceiling Mockball Spring Fling"
},
"h_speedDash",
"canInsaneJump",
"canMomentumConservingMorph",
"canSpringFling"
]
}
]
}
"h_heatedDirectGModeLeaveSameDoor"Collects items: 3 Dev note: There is no leniency option for using an extra Power Bomb, because it will contribute to PLM overload. (2 PBs is technically barely possible) FIXME: A variant with shinesparking can be added. (It would require energy free sparks) |
|
Entrance condition: {
"comeInWithGMode": {
"mode": "indirect",
"morphed": false
}
}Requires: "h_heatedGMode"
{
"or": [
"SpaceJump",
{
"and": [
"HiJump",
"canSpeedyJump",
"canWalljump"
]
},
{
"and": [
"HiJump",
"canSpringBallJumpMidAir"
]
},
{
"and": [
{
"notable": "Spring Ball Bomb Boost"
},
"canSpringBallJumpMidAir",
"canUnmorphBombBoost",
"h_crouchJumpDownGrab",
{
"or": [
"canInsaneJump",
"h_additionalBomb"
]
}
]
},
{
"and": [
"canHorizontalShinespark",
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 2
}
},
{
"shinespark": {
"frames": 40,
"excessFrames": 18
}
}
]
},
{
"and": [
{
"notable": "Ceiling Mockball Spring Fling"
},
"h_speedDash",
"canInsaneJump",
"canMomentumConservingMorph",
"canSpringFling"
]
}
]
}
{
"heatFrames": 90
}Clears obstacles: A Dev note: Goes to 3 because opening the gate mostly only makes sense when going back to the right for a longer runway or obtaining the item. FIXME: Variants with shinesparking or Geruta damage boost can be added. (Energy from immobile, CF, or energy free sparks) |
|
Entrance condition: {
"comeInWithGMode": {
"mode": "any",
"morphed": false
}
}Requires: "h_heatedGMode"
{
"or": [
"SpaceJump",
{
"and": [
"HiJump",
"canSpeedyJump",
"canWalljump"
]
},
{
"and": [
"HiJump",
"canSpringBallJumpMidAir"
]
},
{
"and": [
{
"notable": "Spring Ball Bomb Boost"
},
"canSpringBallJumpMidAir",
"canUnmorphBombBoost",
"h_crouchJumpDownGrab",
{
"or": [
"canInsaneJump",
"h_additionalBomb"
]
}
]
},
{
"and": [
"canHorizontalShinespark",
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 2
}
},
{
"shinespark": {
"frames": 40,
"excessFrames": 18
}
}
]
},
{
"and": [
{
"notable": "Ceiling Mockball Spring Fling"
},
"h_speedDash",
"canInsaneJump",
"canMomentumConservingMorph",
"canSpringFling"
]
}
]
}
{
"heatFrames": 0
}Dev note: FIXME: Variants with Geruta damage boost can be added. (Energy from immobile or CF) |
|
Uses a bomb boost at the end of a mid-air SpringBall jump. Also requires a crouch jump and down-grab to complete the maneuver. Requires: {
"notable": "Spring Ball Bomb Boost"
}
"canSpringBallJumpMidAir"
"canUnmorphBombBoost"
"h_crouchJumpDownGrab"
{
"heatFrames": 800
}
{
"or": [
"canInsaneJump",
{
"and": [
{
"heatFrames": 250
},
"h_additionalBomb"
]
}
]
} |