Crocomire Escape: SpringBall Bomb Boost (Expert)

Uses a bomb boost at the end of a mid-air SpringBall jump. Also requires a crouchjump and downgrab to complete the maneuver. A spring fling can help add some lenience to the bomb placement and unmorph timing; it requires pausing early, before jumping, in order to be able to initiate another pause immediately before placing a Power Bomb.

Difficulty filter

Strats ()

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        {
          "notable": "SpringBall Bomb Boost"
        },
        "canSpringBallJumpMidAir",
        "canUnmorphBombBoost",
        "h_canCrouchJumpDownGrab",
        {
          "or": [
            "canInsaneJump",
            "h_additionalBomb"
          ]
        }
      ]
    }
  ]
}
"h_HeatedGModeOpenDifferentDoor"

Dev note: FIXME: A variant with shinesparking can be added. (Energy from immobile, CF, or energy free sparks)

From: 2
Right Door
To: 2
Right Door

Touch the item as little as possible in order to prevent PLMs from being overloaded, so the platforms below remain solid.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

{
  "or": [
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        {
          "notable": "SpringBall Bomb Boost"
        },
        "canSpringBallJumpMidAir",
        "canUnmorphBombBoost",
        "h_canCrouchJumpDownGrab",
        "canInsaneJump"
      ]
    }
  ]
}
"h_DirectHeatedGModeLeaveSameDoor"

Dev note: There is no leniency option for using an extra Power Bomb, because it will contribute to PLM overload. (2 PBs is technically barely possible) FIXME: A variant with shinesparking can be added. (It would require energy free sparks)

From: 2
Right Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "indirect",
    "morphed": false
  }
}

Requires:

"h_heatedGMode"
{
  "or": [
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        {
          "notable": "SpringBall Bomb Boost"
        },
        "canSpringBallJumpMidAir",
        "canUnmorphBombBoost",
        "h_canCrouchJumpDownGrab",
        {
          "or": [
            "canInsaneJump",
            "h_additionalBomb"
          ]
        }
      ]
    }
  ]
}
{
  "heatFrames": 90
}

Clears obstacles: A

Dev note: Goes to 3 because opening the gate mostly only makes sense when going back to the right for a longer runway or obtaining the item. FIXME: A variant with shinesparking can be added. (Energy from immobile, CF, or energy free sparks)

From: 2
Right Door
To: 3
Item

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"h_heatedGMode"
{
  "or": [
    "SpaceJump",
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canWalljump"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        {
          "notable": "SpringBall Bomb Boost"
        },
        "canSpringBallJumpMidAir",
        "canUnmorphBombBoost",
        "h_canCrouchJumpDownGrab",
        {
          "or": [
            "canInsaneJump",
            "h_additionalBomb"
          ]
        }
      ]
    }
  ]
}
{
  "heatFrames": 0
}

Dev note: FIXME: A variant with shinesparking can be added. (Energy from immobile, CF, or energy free sparks)

From: 2
Right Door
To: 3
Item

Uses a bomb boost at the end of a mid-air SpringBall jump. Also requires a crouchjump and downgrab to complete the maneuver.

Requires:

{
  "notable": "SpringBall Bomb Boost"
}
"canSpringBallJumpMidAir"
"canUnmorphBombBoost"
"h_canCrouchJumpDownGrab"
{
  "heatFrames": 800
}
{
  "or": [
    "canInsaneJump",
    {
      "and": [
        {
          "heatFrames": 250
        },
        "h_additionalBomb"
      ]
    }
  ]
}