Uses a bomb boost at the end of a mid-air SpringBall jump. Also requires a crouchjump and downgrab to complete the maneuver. A spring fling can help add some lenience to the bomb placement and unmorph timing; it requires pausing early, before jumping, in order to be able to initiate another pause immediately before placing a Power Bomb.
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: { "or": [ "SpaceJump", { "and": [ "HiJump", "SpeedBooster", "canWalljump" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ { "notable": "SpringBall Bomb Boost" }, "canSpringBallJumpMidAir", "canUnmorphBombBoost", "h_canCrouchJumpDownGrab", { "or": [ "canInsaneJump", "h_additionalBomb" ] } ] } ] } "h_HeatedGModeOpenDifferentDoor" Dev note: FIXME: A variant with shinesparking can be added. (Energy from immobile, CF, or energy free sparks) |
From: 2
Right Door
To: 2
Right Door
Touch the item as little as possible in order to prevent PLMs from being overloaded, so the platforms below remain solid. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false } } Requires: { "or": [ "SpaceJump", { "and": [ "HiJump", "SpeedBooster", "canWalljump" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ { "notable": "SpringBall Bomb Boost" }, "canSpringBallJumpMidAir", "canUnmorphBombBoost", "h_canCrouchJumpDownGrab", "canInsaneJump" ] } ] } "h_DirectHeatedGModeLeaveSameDoor" Dev note: There is no leniency option for using an extra Power Bomb, because it will contribute to PLM overload. (2 PBs is technically barely possible) FIXME: A variant with shinesparking can be added. (It would require energy free sparks) |
Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: "h_heatedGMode" { "or": [ "SpaceJump", { "and": [ "HiJump", "SpeedBooster", "canWalljump" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ { "notable": "SpringBall Bomb Boost" }, "canSpringBallJumpMidAir", "canUnmorphBombBoost", "h_canCrouchJumpDownGrab", { "or": [ "canInsaneJump", "h_additionalBomb" ] } ] } ] } { "heatFrames": 90 } Clears obstacles: A Dev note: Goes to 3 because opening the gate mostly only makes sense when going back to the right for a longer runway or obtaining the item. FIXME: A variant with shinesparking can be added. (Energy from immobile, CF, or energy free sparks) |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "h_heatedGMode" { "or": [ "SpaceJump", { "and": [ "HiJump", "SpeedBooster", "canWalljump" ] }, { "and": [ "HiJump", "canSpringBallJumpMidAir" ] }, { "and": [ { "notable": "SpringBall Bomb Boost" }, "canSpringBallJumpMidAir", "canUnmorphBombBoost", "h_canCrouchJumpDownGrab", { "or": [ "canInsaneJump", "h_additionalBomb" ] } ] } ] } { "heatFrames": 0 } Dev note: FIXME: A variant with shinesparking can be added. (Energy from immobile, CF, or energy free sparks) |
Uses a bomb boost at the end of a mid-air SpringBall jump. Also requires a crouchjump and downgrab to complete the maneuver. Requires: { "notable": "SpringBall Bomb Boost" } "canSpringBallJumpMidAir" "canUnmorphBombBoost" "h_canCrouchJumpDownGrab" { "heatFrames": 800 } { "or": [ "canInsaneJump", { "and": [ { "heatFrames": 250 }, "h_additionalBomb" ] } ] } |