Position Samus into the bottom right corner, using invulnerability frames run then jump while on the crumble blocks. It is possible to use a damage boost on the Ripper to save energy and position Samus into the corner.
Position Samus into the bottom right corner, using i-frames to run and jump from the crumble blocks, and then wall jump to make it onto the ledge. If using a spike hit to gain i-frames, be sure to be holding forward (left) when landing, in order to get pushed back into the corner. If using the Ripper to gain i-frames, perform a damage boost from a relatively low position, in order to land quickly enough to reach the crumble blocks before i-frames run out. The extra run speed values that work are $2.0, $2.1, $3.0, and $3.1. Values of $2.0 and $3.0 give a lower jump that is only barely high enough, requiring a very precise wall jump to get up. Run speeds $3.0 and $3.1 correspond to jumping as Samus reaches the end of the crumble blocks. Run speeds $2.0 and $2.1 correspond to jumping a little more than a tile before reaching the crumble blocks. With the damage boost method, the Ripper will normally be blocking the path if jumping at speed $2.0 or $2.1; whereas jumping at the end of the crumble blocks (at speeds $3.0 and $3.1) will always works. Requires: { "notable": "Hijumpless Spike Tricky Dash Jump" } { "or": [ { "spikeHits": 1 }, { "and": [ { "enemyDamage": { "enemy": "Ripper 2 (green)", "type": "contact", "hits": 1 } }, "canHorizontalDamageBoost", "canInsaneJump", { "heatFrames": 25 } ] } ] } "canUseIFrames" "canTrickyDashJump" "canPreciseWalljump" { "heatFrames": 260 } |