This helper represents using a Crystal Flash in heat with the specific goal of getting reserves, which is particularly important in R-Mode due to needing reserves for R-Mode standup. In unprotected heat, at 14 E-Tanks, a Crystal Flash would normally fail to reach the energy maximum and provide reserves. If Energy Tanks can be disabled, regular energy will be capped at 9 E-Tanks (10 if heat protection is available) to provide up to 400 Reserves. Without this, heat protection is mandatory, and Reserve energy will be capped at 51: the maximum possible when the player has all 14 E-Tanks.
Requires:
{"or": [
{"and": [
"h_heatProof",
"h_CrystalFlashForReserveEnergy"
]},
{"and": [
{"simpleHeatFrames": 185},
"canHeatedCrystalFlash",
{"and": [
{"or": [
{"disableEquipment": "ETank"},
{"resourceMaxCapacity": [{"type": "RegularEnergy", "count": 999}]}
]},
{"partialRefill": {"type": "RegularEnergy", "limit": 999}},
{"refill": ["ReserveEnergy"]}
]},
{"simpleHeatFrames": 20}
]}
]},
{"resourceAvailable": [{"type": "ReserveEnergy", "count": 1}]}