canTurnaroundSpinJump (Implicit)

The ability to buffer a jump by using the turnaround animation frames. This allows for an easier Spin Jump timing and works as a way jump far underwater without building up run speed.

Difficulty filter

Strats ()

From: 2
Right Door
To: 2
Right Door

The Evir won't shoot unless Samus is on the left tile of the platform. Getting to the transition tiles while standing before the projectile can be tricky. Either do two quick small spin jumps, one onto it and one back, breaking spin before landing both times, or start with Samus' toe barely on the last tile, move left then do a short spin jump to the right, also breaking spin before landing.

Requires:

"canSuitlessMaridia"
"canTurnaroundSpinJump"
"canTrickyJump"

Exit condition:

{
  "leaveWithGModeSetup": {}
}