canTurnaroundSpinJump (Implicit)

The ability to buffer a jump by using the turnaround animation frames. This allows for an easier Spin Jump timing and works as a way jump far underwater without building up run speed.

Difficulty filter

Strats ()

From: 6
Platform Below Top Door
To: 5
Inside Maridia Tube Junction

Wedge Samus under the right side slope with either a moonfall or a low running jump. Then face left and turn around spin jump to the right; if necessary, do a second turnaround spin jump. Once deep enough, Samus will automatically clip down.

It is possible to get under the slope with just a turnaround spin jump (no moonfall or running jump), but it is easy to softlock.

Requires:

{
  "notable": "Tube Clip"
}
{
  "or": [
    "canMoonfall",
    {
      "and": [
        "canDash",
        "canTwoTileSqueeze",
        "canTrickyJump"
      ]
    },
    "canInsaneJump"
  ]
}
"canTurnaroundSpinJump"
From: 2
Right Door
To: 2
Right Door

The Evir won't shoot unless Samus is on the left tile of the platform. Getting to the transition tiles while standing before the projectile can be tricky. Either do two quick small spin jumps, one onto it and one back, breaking spin before landing both times, or start with Samus' toe barely on the last tile, move left then do a short spin jump to the right, also breaking spin before landing.

Requires:

"canComplexGMode"
"canSuitlessMaridia"
"canTurnaroundSpinJump"

Exit condition:

{
  "leaveWithGModeSetup": {}
}