Using a spinjump and down-aim to clip into a closing gate, allowing Samus to walk through the gate.
Dependencies: canTwoTileSqueeze
Spawn a Zeb then run and do a very small spin jump to clip into the first gate before the Zeb reaches you. Do a damage boost off of the Zeb while inside the first gate to get enough speed to clip into the next gate. It is also possible to clip into the gates by aiming down while in the spin jump. Requires: { "notable": "Crouch Gate Clip Damage Boost" } { "obstaclesNotCleared": [ "A" ] } "canCrouchGateClip" "canCameraManip" "canHorizontalDamageBoost" { "enemyDamage": { "enemy": "Zeb", "type": "contact", "hits": 2 } } Clears obstacles: A |
Run then do a very small spin jump to clip into the left side of the first gate. While inside the gate, back up to get the maximum run distance using either Moonwalk or X-Ray Turnaround and repeat for the next gate. It is also possible to clip into the gates by aiming down while in the spin jump. A down-back is also possible for clipping into the first gate, but it is generally harder. Requires: { "obstaclesNotCleared": [ "A" ] } "canCrouchGateClip" { "or": [ "canXRayTurnaround", "canMoonwalk" ] } Clears obstacles: A |
The only way the Wavers will get to the door is if the right crumble blocks are all broken. This assumes that Samus comes from the left with Speed, a mockball, or a crouch gate clip. After the crumbles are broken, shoot the ceiling block and wait by the door for the Waver to come. Note that if Samus takes more than 35 seconds after entering the room, before shooting the ceiling, the Waver will not come down. Requires: { "obstaclesNotCleared": [ "A" ] } { "or": [ "SpeedBooster", "canMockball", { "and": [ "canCrouchGateClip", { "or": [ "canXRayTurnaround", "canMoonwalk" ] } ] } ] } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |