canDeepTransition (Extreme)

The ability to trigger a door transition deeper than normal, resulting in a more distant spawn position in the next room. There are many possible ways that this could be achieved; this tech includes two methods: 1) performing a well-aligned horizontal shinespark; starting 1 or 2 pixels from the door is an example position that works; 2) using an unpause where the fade-in ends exactly on the frame when the transition would trigger, delaying the transition by a frame. For the shinespark version, about one third of positions will work, with working positions occuring in periodic windows that are each approximately two pixels wide, separated by bad windows that are approximately 4 pixels wide. The unpause version refers to a buffered technique of standing at a specific distance from the door, pausing, and then unpausing while holding forward and run. When starting facing the door, the position is approximately a 3-pixel window, at a distance of a 6-tile closed-end runway, with possible variations due to slopes. When starting facing away from the door (doing a turnaround while unpausing), the position is approximately a 2-pixel window, at a distance of about 3.7 tiles.

Difficulty filter

Strats ()

From: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
To: 10
Top Item (Above Hopper Pit)

Perform a horizontal shinespark through the door transition, from a horizontal position that triggers a deep transition in the door. Sparking from one or two pixels away from the door is an example position that works (if possible in the neighboring room). In general, about one third of positions will work, with working positions occuring in periodic windows that are each approximately two pixels wide, separated by bad windows that are approximately 4 pixels wide. If successful, Samus will spawn inside the Power Bomb blocks. After the shinespark crash animation ends, Samus should be standing and able to X-Ray climb.

Entrance condition:

{
  "comeInWithSpark": {}
}

Requires:

"canDeepTransition"
{
  "shinespark": {
    "frames": 2,
    "excessFrames": 2
  }
}
"canXRayClimb"
From: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
To: 10
Top Item (Above Hopper Pit)

Stand facing the door in the previous room, at a specific distance from the door, approximately a 3-pixel window at an effective distance of a 6-tile closed-end runway (taking into account how slopes can modify the effective distance). Pause, then unpause while holding dash and right. If positioned correctly, the unpause fade-in will finish on the exact frame that the transition would occur, delaying the transition by a frame. Samus will spawn standing inside the Power Bomb blocks and be able to X-Ray climb.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 5.3906,
    "maxTiles": 5.5859,
    "speedBooster": "any"
  }
}

Requires:

"canDeepTransition"
"canXRayClimb"
From: 4
Left Side - Middle Doorway (Behind the Power Bomb Blocks)
To: 10
Top Item (Above Hopper Pit)

Stand facing away from the door in the previous room, at a specific distance from the door, approximately a 2-pixel window at an effective distance of 3.7 tiles (taking into account how slopes can modify the effective distance). Pause, then unpause while holding dash and right. If positioned correctly, the unpause fade-in will finish on the exact frame that the transition would occur, delaying the transition by a frame. Samus will spawn standing inside the Power Bomb blocks and be able to X-Ray climb.

Entrance condition:

{
  "comeInRunning": {
    "minTiles": 3.6445,
    "maxTiles": 3.7851,
    "speedBooster": "any"
  }
}

Requires:

"canDeepTransition"
"canXRayClimb"
From: 6
Left Morph Passage Doorway
To: 11
Upper Left Ledge Junction

Perform a horizontal shinespark through the top of the door transition, from a horizontal position that triggers a deep door transition. Sparking from one or two pixels away from the door is an example position that works (if possible in the neighboring room). If successful, after the shinespark crash animation ends Samus should be standing inside the wall and be able to X-Ray climb.

Entrance condition:

{
  "comeInWithSpark": {
    "position": "top"
  }
}

Requires:

"canDeepTransition"
{
  "shinespark": {
    "frames": 2,
    "excessFrames": 2
  }
}
"canXRayClimb"