Ability to Shinespark while in XMode in a controlled way. A side effect of Super Jumping is that Samus gains a Blue Suit.
Dependencies: canXMode
From: 1
Top Left Door
To: 6
Right of Morph Tunnel with Temporary Blue
Use X-Mode to store a spikesuit, and then convert that to a blue suit with more X-Mode. By bouncing on the ledge and arm pumping a few tiles in the first X-Mode, it is possible to reach the right with a horizontal damage boost and only a single additional spike hit after the superjump. Requires: {
"notable": "In-Room X-Mode BlueSuit"
}
"canSuperJump"
"h_XModeSpikeHit"
"h_XModeSpikeHit"
"h_XModeSpikeHit"
"h_shinechargeMaxRunway"
{
"shinespark": {
"frames": 5
}
}
"h_XModeSpikeHit"
{
"or": [
{
"and": [
"h_XModeSpikeHit",
"h_XModeSpikeHit"
]
},
{
"and": [
"SpaceJump",
"h_XModeSpikeHit"
]
},
"Grapple"
]
} |
From: 1
Top Left Door
To: 6
Right of Morph Tunnel with Temporary Blue
Enter with a shinespark ready, activate XMode by bouncing into the spikes, then activate the shinespark but release XMode during the shinespark windup animation. Entrance condition: {
"comeInShinecharging": {
"length": 4,
"openEnd": 1
}
}Requires: "canSuperJump"
{
"shinespark": {
"frames": 7,
"excessFrames": 0
}
}
"h_XModeSpikeHit"
{
"or": [
{
"and": [
"h_XModeSpikeHit",
"h_XModeSpikeHit"
]
},
{
"and": [
"h_XModeSpikeHit",
"SpaceJump"
]
},
"Grapple"
]
}Dev note: There is 1 unusable tile in this runway. |