canSuperjump (Insane)

Ability to Shinespark while in XMode in a controlled way. A side effect of Superjumping is that Samus gains a Blue Suit.

Dependencies: canXModeBlueSuit, canCarryBlueSuit, canXMode

Difficulty filter

Strats ()

From: 1
Top Left Door
To: 6
Right of Morph Tunnel with Temporary Blue

Use X-Mode to store a spikesuit, and then convert that to a blue suit with more X-Mode. By bouncing on the ledge and arm pumping a few tiles in the first X-Mode, it is possible to reach the right with a horizontal damage boost and only a single additional spike hit after the superjump.

Requires:

{"notable": "In-Room X-Mode BlueSuit"},
"canSuperjump",
"h_XModeSpikeHit",
"h_XModeSpikeHit",
"h_XModeSpikeHit",
"h_shinechargeMaxRunway",
{"shinespark": {"frames": 5}},
"h_XModeSpikeHit",
{"or": [
  {"and": [
    "h_XModeSpikeHit",
    "h_XModeSpikeHit"
  ]},
  {"and": [
    "SpaceJump",
    "h_XModeSpikeHit"
  ]},
  "Grapple"
]}
From: 1
Top Left Door
To: 6
Right of Morph Tunnel with Temporary Blue

Enter with a shinespark ready, activate XMode by bouncing into the spikes, then activate the shinespark but release XMode during the shinespark windup animation.

Entrance condition:

"comeInShinecharging": {
  "length": 4,
  "openEnd": 1
}

Requires:

"canSuperjump",
{"shinespark": {"frames": 7, "excessFrames": 0}},
"h_XModeSpikeHit",
{"or": [
  {"and": [
    "h_XModeSpikeHit",
    "h_XModeSpikeHit"
  ]},
  {"and": [
    "h_XModeSpikeHit",
    "SpaceJump"
  ]},
  "Grapple"
]}

Dev note: There is 1 unusable tile in this runway.

From: 3
Bottom Left Door
To: 2
Top Right Door

By bouncing far enough left, it is possible to get a 2-frame window for the X-mode.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 135},
{"thornHits": 1},
{"or": [
  {"thornHits": "n_thornXModeLenience"},
  "canTrickyDodgeEnemies",
  {"enemyKill": {
    "enemies": [["Beetom", "Beetom"]],
    "excludedWeapons": ["Bombs"]
  }}
]},
"canSuperjump",
{"shinespark": {"frames": 4, "excessFrames": 0}}

Dev note: FIXME: add a comeInShinecharging variant.

From: 3
Bottom Left Door
To: 2
Top Right Door

By bouncing far enough left, it is possible to get a 2-frame window for the X-mode.

Requires:

{"or": [
  "h_thornDoubleXModeBlueSuit",
  {"and": [
    "h_thornDoubleXModeBlueSuitWithoutLenience",
    {"or": [
      {"obstaclesCleared": ["A"]},
      "canTrickyDodgeEnemies",
      {"enemyKill": {
        "enemies": [["Beetom", "Beetom"]],
        "excludedWeapons": ["Bombs"]
      }}
    ]}
  ]}
]},
"canSuperjump",
{"shinespark": {"frames": 4, "excessFrames": 0}}
From: 1
Left Door
To: 3
Top Junction

A one frame dash jump will give Samus maximum leniency for bouncing into the spikes without hitting the wall to build a shinecharge

Requires:

"canSuperjump",
{"obstaclesCleared": ["A"]},
{"obstaclesCleared": ["B"]},
"h_destroyBombWalls",
"canBeVeryPatient",
"h_spikeDoubleXModeBlueSuit",
{"shinespark": {"frames": 2}}

Resets obstacles: C