The ability to set a HUD equipment item (Missile, Super, Power Bomb, Grapple, XRay Scope) to be single use. Doing this allows for a fast beam shot following the item use, or can reduce button input complexity. The button combination is 'Item Select' + 'Item Cancel' pressed together.
Enter the room with a Missile selected on auto-cancel, holding angle-up. Fire a Missile shot to kill the first Skree, then run right and immediately fire a beam shot to destroy the shot block. Run off the edge and down-grab onto the next platform. Run and jump directly up where the shot block used to be, moving quickly enough to dodge the Skree projectiles by going under them. Use a wall jump, HiJump, or a mid-air spring ball jump to make it up. Requires: "canAutoCancelWeapon" { "ammo": { "type": "Missile", "count": 1 } } "canTrickyDodgeEnemies" "canInsaneJump" { "or": [ { "and": [ "HiJump", { "heatFrames": 160 } ] }, { "and": [ "canWalljump", { "heatFrames": 180 } ] }, { "and": [ "canTrickySpringBallJump", { "heatFrames": 195 } ] } ] } |
From: 1
Top Left Door
To: 1
Top Left Door
Enter the room aiming diagonally down, with a missile set to auto-deselect. Quickly fire the missile and a beam shot to break both shot blocks and open the full runway. Requires: "canPrepareForNextRoom" "canAutoCancelWeapon" { "ammo": { "type": "Missile", "count": 1 } } Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
From: 4
Top Right Door
To: 4
Top Right Door
Enter the room aiming diagonally down, with a missile set to auto-deselect. Quickly fire the missile and a beam shot to break both shot blocks and open the full runway. Requires: "canPrepareForNextRoom" "canAutoCancelWeapon" { "ammo": { "type": "Missile", "count": 1 } } Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |