The ability to set a HUD equipment item (Missile, Super, Power Bomb, Grapple, XRay Scope) to be single use. Doing this allows for a fast beam shot following the item use, or can reduce button input complexity. The button combination is 'Item Select' + 'Item Cancel' pressed together.
|
Enter the room with a Missile selected on auto-cancel, holding angle-up. Fire a Missile shot to kill the first Skree, then run right and immediately fire a beam shot to destroy the shot block. Run off the edge and down-grab onto the next platform. Run and jump directly up where the shot block used to be, moving quickly enough to dodge the Skree projectiles by going under them. Use a wall jump, HiJump, or a mid-air spring ball jump to make it up. Requires: "canDash", "canAutoCancelWeapon", {"ammo": {"type": "Missile", "count": 1}}, "canTrickyDodgeEnemies", "canInsaneJump", {"or": [ {"and": [ "HiJump", {"heatFrames": 160} ]}, {"and": [ "canWallJump", {"heatFrames": 180} ]}, {"and": [ "canTrickySpringBallJump", {"heatFrames": 195} ]} ]} Dev note: FIXME: this can be done without a Missile (only Power Beam) with only about 5 more heat frames. |
From: 1
Top Left Door
To: 1
Top Left Door
Enter the room aiming diagonally down, with a missile set to auto-deselect. Quickly fire the missile and a beam shot to break both shot blocks and open the full runway. Requires: "canPrepareForNextRoom", "canAutoCancelWeapon", {"ammo": {"type": "Missile", "count": 1}} Exit condition: "leaveWithRunway": {
"length": 13,
"openEnd": 0
} |
From: 4
Top Right Door
To: 4
Top Right Door
Enter the room aiming diagonally down, with a missile set to auto-deselect. Quickly fire the missile and a beam shot to break both shot blocks and open the full runway. Requires: "canPrepareForNextRoom", "canAutoCancelWeapon", {"ammo": {"type": "Missile", "count": 1}} Exit condition: "leaveWithRunway": {
"length": 13,
"openEnd": 0
} |