canSpaceJumpWaterEscape (Expert)

Using HiJump to escape the waterline during a Space Jump Water Bounce.

Dependencies: canSpaceJumpWaterBounce, canSuitlessMaridia

Difficulty filter

Strats ()

From: 1
Left Door
To: 2
Right Door

Enter the room while building a shinespark and use it on the lowest part of the ramp to cross the room and reach a raised ledge on the right side wall. From there, use SpaceJump to escape the water. Carry the shinespark to the bottom of the ramp by delaying the first Choot with two Power Beam shots, killing it, or bounceballing through it. The Choot can be shot diagonally from the middle platform, and again by running off that platform and aiming down to float above it.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepDownTiles": 1
  }
}

Requires:

"canShinechargeMovementComplex"
"canCarefulJump"
{
  "or": [
    {
      "and": [
        "canMidairShinespark",
        "canDodgeWhileShooting"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Choot",
            "type": "contact",
            "hits": 1
          }
        },
        "canNeutralDamageBoost",
        "canBounceBall"
      ]
    },
    {
      "and": [
        "canMockball",
        {
          "or": [
            "canPseudoScrew",
            "ScrewAttack",
            "Plasma",
            "Wave",
            {
              "ammo": {
                "type": "Missile",
                "count": 1
              }
            },
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            }
          ]
        }
      ]
    }
  ]
}
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 123,
    "excessFrames": 5
  }
}
"canSpaceJumpWaterBounce"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canSpaceJumpWaterEscape"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canDownGrab"
      ]
    },
    "canWalljump"
  ]
}
From: 3
Junction (Left side Pit)
To: 1
Left Door

Requires:

"canSpaceJumpWaterBounce"
{
  "or": [
    "canWalljump",
    {
      "and": [
        "canSpaceJumpWaterEscape",
        "HiJump"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canDownGrab"
      ]
    }
  ]
}
From: 3
Right Door, In the Water
To: 1
Left Door

Requires:

"SpaceJump"
{
  "or": [
    "canWalljump",
    {
      "and": [
        "canSpaceJumpWaterEscape",
        "HiJump"
      ]
    }
  ]
}
From: 1
Left Door
To: 5
Top Left Junction

Letting Mama Turtle sleep, climb the right wall using HiJump (with a down-grab) and escape the water with Space Jump .

Requires:

"HiJump"
"canDownGrab"
{
  "or": [
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    },
    "canSpaceJumpWaterEscape"
  ]
}
From: 2
Bottom Door
To: 3
Bottom Right Ledge

Escape the water using a well-timed Space Jump water bounce followed by a frame-perfect Space jump just above the water, at a specific time when the tide is descending.

Requires:

{
  "notable": "Space Jump Escape"
}
"canSpaceJumpWaterEscape"
"canInsaneJump"
From: 2
Bottom Door
To: 3
Bottom Right Ledge

Requires:

{
  "or": [
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    },
    {
      "and": [
        "canSpaceJumpWaterEscape",
        "HiJump"
      ]
    }
  ]
}
From: 2
Right Door
To: 4
Top Right Ledge Junction

Use SpaceJump to break out of the water. Afterward, it's easiest to use a wall jump to gain height but this is not required.

Requires:

"HiJump"
{
  "or": [
    "canSpaceJumpWaterEscape",
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    }
  ]
}
From: 3
Junction Left of Morph Tunnel
To: 1
Left Door

Requires:

"HiJump"
{
  "or": [
    "canSpaceJumpWaterEscape",
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    }
  ]
}
From: 5
Bottom Middle Junction
To: 6
East Cactus Alley Junction (Right of Morph Tunnel)

Requires:

"canSuitlessMaridia"
"HiJump"
{
  "spikeHits": 1
}
{
  "or": [
    "Gravity",
    "canWalljump",
    "canSpaceJumpWaterEscape",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canJumpIntoIBJ",
        "h_canUseSpringBall"
      ]
    },
    {
      "spikeHits": 1
    }
  ]
}
From: 6
East Cactus Alley Junction (Right of Morph Tunnel)
To: 5
Bottom Middle Junction

Requires:

"canSuitlessMaridia"
{
  "or": [
    {
      "spikeHits": 1
    },
    "canTrickySpringBallJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "canWalljump",
            "canDownGrab",
            "canSpaceJumpWaterEscape",
            "canSpringBallJumpMidAir"
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "spikeHits": 1
    },
    "HiJump"
  ]
}
From: 5
Junction Below Left Item
To: 3
Top Left Item

Requires:

"HiJump"
"canSpaceJumpWaterEscape"
From: 1
Top Left Door
To: 4
Top Right Door

Requires:

"HiJump"
{
  "or": [
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    },
    "canSpaceJumpWaterEscape"
  ]
}
From: 7
Below Morph Tunnel Junction
To: 5
Morph Tunnel Junction

Escape the water with either HiJump or SpaceJump, then carefully jump and morph into the tunnel.

Requires:

"canSuitlessMaridia"
"canMidAirMorph"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canPreciseWalljump",
        "canWallJumpInstantMorph"
      ]
    },
    {
      "and": [
        "HiJump",
        "canSpaceJumpWaterEscape"
      ]
    },
    {
      "and": [
        "canPreciseWalljump",
        "canSpaceJumpWaterBounce"
      ]
    }
  ]
}
From: 5
Junction Above Grapple Block
To: 2
East Leg Right Door

Watch for the water level to start falling to time the jump to escape at its lowest point. Then use SpaceJump to splash on top of the water. Time another jump with the water level or walljump to fully escape the water.

Requires:

{
  "or": [
    {
      "and": [
        "canSpaceJumpWaterBounce",
        "canWalljump"
      ]
    },
    "canSpaceJumpWaterEscape"
  ]
}
"HiJump"
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Menu",
        "type": "contact",
        "hits": 1
      }
    },
    "ScrewAttack",
    "canStaggeredWalljump",
    "canPseudoScrew",
    "h_pauseAbuseMinimalReserveRefill"
  ]
}