canManipulateMellas (Very Hard)

The ability to manipulate bug enemies that moves in a diving pattern (Mella, Mellow, or Menu). These enemies inch upwards or downwards with each dive, so making it dive repeatedly can put it at the proper height to execute a strat. Most commonly, it is desired for the enemy to move upward as much as possible per swoop. One way to achieve this is to make the enemy target Samus on the same frame that it first becomes active; this can be done by moonwalking toward the enemy, in order to prevent the enemy from coming on camera until it is in range to target Samus.

Dependencies: canUseEnemies

Difficulty filter

Strats ()

From: 7
Junction Below Power Bomb Blocks
To: 2
Middle Left Door

Bring a Mella on-camera while moonwalking, to set it up to move upward at the maximum rate (about 4 pixels per swoop). Guide it to a horizontal position inside the left wall below the Power Bomb blocks. When it is high enough, freeze it as it retreats from a near-vertical swoop. Get into position on the ledge below the Power Bomb blocks and wait for the Mella to thaw. Freeze the it inside the wall as it continues its retreat upward, by jumping and firing a downward shot. Run into the wall to clip into it. Crouch and destroy the Mella by shooting up (by holding angle up and angle down) Then X-Ray climb above the Power Bomb blocks.

Requires:

{
  "notable": "Mella Wall Ice Clip X-Ray Climb"
}
"canManipulateMellas"
"canWallIceClip"
"canXRayClimb"
From: 2
Right Vertical Door
To: 2
Right Vertical Door

Freeze a Mella at a precise distance below the door in order to crouch-jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up, in which case a standing jump is used.

Requires:

"canManipulateMellas"
"h_canIceClip"

Bypasses door shell: true

From: 5
Small Platforms Junction
To: 1
Left Door

Lure a Mella from the right by breaking the speed blocks or using Morph. Then you need to manipulate it to go high enough to be used as a stepping stone once frozen.

Requires:

"canTrickyUseFrozenEnemies"
"canManipulateMellas"
{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "enemyDamage": {
        "enemy": "Mella",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    "Morph"
  ]
}
From: 5
Small Platforms Junction
To: 1
Left Door

Lure a Mella from the right by breaking the speed blocks or using Morph. Then manipulate it to go high enough to be used in the left doorway. Raise the Mella up to just below the door's ledge and then climb up to the door. Reposition the Mella once towards the door, and before it finishes moving, stand in the doorframe so that the next Mella movement will hit Samus. If it drops below the camera it will be necessary to go back down and raise it again.

Requires:

"canManipulateMellas"
"canCameraManip"
"canBePatient"
"canTrickyJump"
{
  "or": [
    "SpaceJump",
    "canTrickyUseFrozenEnemies",
    {
      "and": [
        "HiJump",
        "canSpringBallJumpMidAir"
      ]
    },
    {
      "and": [
        "HiJump",
        "SpeedBooster",
        "canWalljump"
      ]
    }
  ]
}
{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "enemyDamage": {
        "enemy": "Mella",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    "Morph"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 5
Small Platforms Junction
To: 3
Item

Lure a Mella from the right by breaking the speed blocks or using Morph. Then manipulate it to go high enough to be used as a stepping stone once frozen. Without movement items it may be necessary to continue manipulating it from above, jumping and aiming down to freeze it.

Requires:

"canTrickyUseFrozenEnemies"
"canManipulateMellas"
{
  "or": [
    {
      "and": [
        "canBePatient",
        "canWalljump"
      ]
    },
    "canBeVeryPatient"
  ]
}
{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "enemyDamage": {
        "enemy": "Mella",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    "Morph"
  ]
}
From: 5
Small Platforms Junction
To: 3
Item

Lure a Mella from the right by breaking the speed blocks or using Morph. Then you need to manipulate it to go high enough to be used as a stepping stone once frozen.

Requires:

"canManipulateMellas"
"canTrickyUseFrozenEnemies"
"HiJump"
{
  "or": [
    "canTrickyDodgeEnemies",
    {
      "enemyDamage": {
        "enemy": "Mella",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "B"
      ]
    },
    "Morph"
  ]
}
From: 5
Small Platforms Junction
To: 3
Item

Freeze the Mella at a precise location in order to jump through the crumble block, then wall jump up the long channel and mid-air morph to get out. One normalized way to do this: Kill the first two Mellas, moonwalk to the right until the third Mella just barely goes off-camera, fire a shot, and move left to scroll the Mella back on-camera just before the shot would despawn, in order to freeze it at a specific height. While it is frozen, kill the remaining Mellas, and press against the wall of Speed blocks. Perform an action that changes Samus' pose (e.g., press an angle button, jump, or crouch/uncrouch) in order to be able to moonwalk from that position. Moonwalk backwards 5 pixels, then jump straight up, and continue holding jump while pressing right, to perform a buffered turn-around spin jump to the right. If executed correctly, the Mella will move horizontally left and will be at a good height to be able to freeze and clip through the crumble block with a crouch jump. Get on top of the Mella with a mid-air morph, position under the crumble block, then unmorph for the crouch jump. Quickly spin-jump to re-enter the shaft after breaking the crumble block. Tip: if Samus moonwalks back further than 5 pixels, press against the Speed blocks again before trying to moonwalk back again, to avoid possibly getting bad subpixels.

Requires:

{
  "notable": "Mella Ice Clip"
}
"Morph"
"canMoonwalk"
"canManipulateMellas"
"h_canPreciseIceClip"
{
  "or": [
    "canConsecutiveWalljump",
    {
      "and": [
        "HiJump",
        "canWalljump"
      ]
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

Requires:

"canBeVeryPatient"
"canManipulateMellas"

Exit condition:

{
  "leaveWithGModeSetup": {}
}