Room ID: 38
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The hoppers have a poor energy drop rate. The rightmost two can be killed easily for two chances at a drop, otherwise a Crystal Flash must be used to get reserves. Entrance condition: "comeInWithRMode": {}Requires: "h_ZebesIsAwake", {"or": [ "h_CrystalFlashForReserveEnergy", {"and": [ "h_usePowerBomb", "h_RModeCanRefillReserves", {"or": [ {"and": [ {"resourceMissingAtMost": [{"type": "Missile", "count": 0}]}, {"resourceMissingAtMost": [{"type": "Super", "count": 0}]} ]}, "canBeVeryLucky" ]}, "canBeLucky", {"partialRefill": {"type": "ReserveEnergy", "limit": 20}} ]} ]}, {"or": [ {"and": [ {"getBlueSpeed": {"usedTiles": 21, "openEnd": 1}}, "canSpeedball" ]}, "h_bombThings" ]}, {"canShineCharge": {"usedTiles": 21, "openEnd": 1}}, {"autoReserveTrigger": {"maxReserveEnergy": 95}}, "canRModeSparkInterrupt" Clears obstacles: A, B, C |