Room ID: 32
|
Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock. Requires: {
"notable": "Bug Boost"
}
"canNeutralDamageBoost"
"canMockball"
{
"enemyDamage": {
"enemy": "Zeb",
"type": "contact",
"hits": 1
}
}Dev note: Could use a failure definition? |