Room ID: 306
Exit condition: { "leaveWithRunway": { "length": 14, "openEnd": 0 } } |
Requires: "h_canCrystalFlash" |
|
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Requires: "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": { "framesRemaining": 130 } } |
From: 1
Left Door
To: 2
Elevator
Entrance condition: { "comeInShinecharging": { "length": 6, "openEnd": 0 } } Requires: "canStopOnADime" "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": { "framesRemaining": 170 } } |
From: 1
Left Door
To: 2
Elevator
Requires: { "or": [ { "canShineCharge": { "usedTiles": 13, "openEnd": 0 } }, { "and": [ { "doorUnlockedAtNode": 1 }, { "canShineCharge": { "usedTiles": 14, "openEnd": 0 } } ] } ] } Exit condition: { "leaveShinecharged": { "framesRemaining": 130 } } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 30 } } Requires: "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": { "framesRemaining": "auto" } } |
From: 1
Left Door
To: 2
Elevator
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Exit condition: { "leaveWithGMode": { "morphed": false } } |
|
Entrance condition: { "comeInShinecharged": { "framesRequired": 45 } } Requires: "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": { "framesRemaining": "auto" } } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |
From: 2
Elevator
To: 2
Elevator
Requires: { "or": [ { "canShineCharge": { "usedTiles": 13, "openEnd": 0 } }, { "and": [ { "doorUnlockedAtNode": 1 }, { "canShineCharge": { "usedTiles": 14, "openEnd": 0 } } ] } ] } Exit condition: { "leaveShinecharged": { "framesRemaining": 130 } } Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]} |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Exit condition: { "leaveWithGMode": { "morphed": false } } |
From: 2
Elevator
To: 2
Elevator
In order to align and place a Power Bomb at the correct pixel, jump and hit the ceiling in the aim-down pose, then morph on the descent. Requires: "h_canElevatorCrystalFlash" Exit condition: { "leaveNormally": {} } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 306, "name": "Blue Brinstar Elevator Room", "area": "Crateria", "subarea": "Central", "playable": true, "roomAddress": "0x797B5", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0018b92", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 2, "name": "Elevator", "nodeType": "door", "nodeSubType": "elevator", "nodeAddress": "0x0018b9e", "doorOrientation": "down" } ], "enemies": [], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 14, "openEnd": 0 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 3, "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "id": 4, "link": [ 1, 2 ], "name": "Leave Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [ "canShinechargeMovementComplex" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 130 } }, "flashSuitChecked": true }, { "id": 5, "link": [ 1, 2 ], "name": "Leave Shinecharged (Short Runway)", "entranceCondition": { "comeInShinecharging": { "length": 6, "openEnd": 0 } }, "requires": [ "canStopOnADime", "canShinechargeMovementComplex" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 170 } }, "flashSuitChecked": true }, { "id": 6, "link": [ 1, 2 ], "name": "Leave Shinecharged, In-Room Shortcharge", "requires": [ { "or": [ { "canShineCharge": { "usedTiles": 13, "openEnd": 0 } }, { "and": [ { "doorUnlockedAtNode": 1 }, { "canShineCharge": { "usedTiles": 14, "openEnd": 0 } } ] } ] } ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 130 } }, "flashSuitChecked": true }, { "id": 7, "link": [ 1, 2 ], "name": "Carry Shinecharge", "entranceCondition": { "comeInShinecharged": { "framesRequired": 30 } }, "requires": [ "canShinechargeMovementComplex" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": "auto" } }, "flashSuitChecked": true }, { "id": 8, "link": [ 1, 2 ], "name": "Carry G-Mode Down the Elevator", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [], "exitCondition": { "leaveWithGMode": { "morphed": false } }, "flashSuitChecked": true }, { "id": 9, "link": [ 2, 1 ], "name": "Base", "requires": [] }, { "id": 10, "link": [ 2, 1 ], "name": "Carry Shinecharge", "entranceCondition": { "comeInShinecharged": { "framesRequired": 45 } }, "requires": [ "canShinechargeMovementComplex" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": "auto" } }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true }, { "id": 11, "link": [ 2, 2 ], "name": "Leave Shinecharged, In-Room Shortcharge", "requires": [ { "or": [ { "canShineCharge": { "usedTiles": 13, "openEnd": 0 } }, { "and": [ { "doorUnlockedAtNode": 1 }, { "canShineCharge": { "usedTiles": 14, "openEnd": 0 } } ] } ] } ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 130 } }, "unlocksDoors": [ { "nodeId": 1, "types": [ "ammo" ], "requires": [] } ], "flashSuitChecked": true }, { "id": 12, "link": [ 2, 2 ], "name": "Carry G-Mode Down Elevator", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [], "exitCondition": { "leaveWithGMode": { "morphed": false } }, "flashSuitChecked": true }, { "id": 13, "link": [ 2, 2 ], "name": "Elevator Crystal Flash for Flash Suit", "requires": [ "h_canElevatorCrystalFlash" ], "exitCondition": { "leaveNormally": {} }, "flashSuitChecked": true, "note": "In order to align and place a Power Bomb at the correct pixel, jump and hit the ceiling in the aim-down pose, then morph on the descent." }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 14, "notables": [], "nextNotableId": 1 }