Tourian Escape Room 1

Room ID: 239

Wiki
Difficulty filter

From: 1
Right Doorway
To: 1
Right Doorway

Exit condition:

{
  "leaveWithRunway": {
    "length": 21,
    "openEnd": 1
  }
}
From: 1
Right Doorway
To: 1
Right Doorway

Requires:

"h_canCrystalFlash"
From: 1
Right Doorway
To: 2
Bottom Door

From: 1
Right Doorway
To: 2
Bottom Door

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Requires:

"canMoonfall"

Bypasses door shell: true

From: 2
Bottom Door
To: 1
Right Doorway

From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 21,
    "openEnd": 1
  }
}
{
  "shineChargeFrames": 10
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{
  "canShineCharge": {
    "usedTiles": 21,
    "openEnd": 0
  }
}

Exit condition:

{
  "leaveWithTemporaryBlue": {
    "direction": "left"
  }
}
From: 2
Bottom Door
To: 2
Bottom Door

Exit condition:

{
  "leaveNormally": {}
}
From: 2
Bottom Door
To: 2
Bottom Door

Entrance condition:

{
  "comeInWithSpark": {},
  "comesThroughToilet": "any"
}

Requires:

{
  "shinespark": {
    "frames": 4,
    "excessFrames": 4
  }
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 239,
  "name": "Tourian Escape Room 1",
  "area": "Tourian",
  "subarea": "Main",
  "roomAddress": "0x7DE4D",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "mapTileMask": [
    [
      1,
      1
    ]
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Right Doorway",
      "nodeType": "door",
      "nodeSubType": "closedWall",
      "nodeAddress": "0x001aae0",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "locks": [
        {
          "name": "Tourian Escape 1 Lock (to Mother Brain)",
          "lockType": "permanent",
          "unlockStrats": [
            {
              "name": "Base",
              "requires": [
                "h_AccessTourianEscape1RightDoor"
              ]
            }
          ]
        }
      ],
      "mapTileMask": [
        [
          1,
          2
        ]
      ],
      "note": "It's really just a wall. You can't go back."
    },
    {
      "id": 2,
      "name": "Bottom Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001aaec",
      "doorOrientation": "down",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "mapTileMask": [
        [
          2,
          1
        ]
      ]
    }
  ],
  "enemies": [],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 21,
          "openEnd": 1
        }
      }
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 3,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 4,
      "link": [
        1,
        2
      ],
      "name": "Stored Moonfall Clip",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "requires": [
        "canMoonfall"
      ],
      "bypassesDoorShell": true
    },
    {
      "id": 5,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 6,
      "link": [
        2,
        2
      ],
      "name": "Leave Shinecharged",
      "requires": [
        {
          "canShineCharge": {
            "usedTiles": 21,
            "openEnd": 1
          }
        },
        {
          "shineChargeFrames": 10
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "flashSuitChecked": true,
      "devNote": [
        "It is possible to run in from the right while shooting the first gate, then quickly leave charged through the bottom door,",
        "but it's not really easier than a 21 tile Shinecharge."
      ]
    },
    {
      "id": 7,
      "link": [
        2,
        2
      ],
      "name": "Leave With Temporary Blue",
      "requires": [
        {
          "canShineCharge": {
            "usedTiles": 21,
            "openEnd": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {
          "direction": "left"
        }
      }
    },
    {
      "id": 8,
      "link": [
        2,
        2
      ],
      "name": "Leave Normally",
      "requires": [],
      "exitCondition": {
        "leaveNormally": {}
      }
    },
    {
      "id": 9,
      "link": [
        2,
        2
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInWithSpark": {},
        "comesThroughToilet": "any"
      },
      "requires": [
        {
          "shinespark": {
            "frames": 4,
            "excessFrames": 4
          }
        }
      ],
      "devNote": "This strat is not useful in-room, but can satisfy a strat in the room before with an exit shinespark."
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    }
  ],
  "notables": [],
  "nextStratId": 10,
  "nextNotableId": 1
}