Room ID: 23
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Exit condition: "leaveWithRunway": {
"length": 14,
"openEnd": 0
} |
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Requires: "h_CrystalFlash" |
From: 1
Right Door
To: 1
Right Door
Entrance condition: "comeInShinecharging": {
"length": 13,
"openEnd": 0
},
"comesInHeated": "no"Requires: "h_CrystalSpark" |
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Requires: {"or": [
{"canShineCharge": {"usedTiles": 13, "openEnd": 0}},
{"and": [
{"doorUnlockedAtNode": 1},
{"canShineCharge": {"usedTiles": 14, "openEnd": 0}}
]}
]},
"h_CrystalSpark" |
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|
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Entrance condition: "comeInShinecharging": {
"length": 13,
"openEnd": 0
}Requires: {"shineChargeFrames": 50}Exit condition: "leaveShinecharged": {} |
From: 1
Right Door
To: 2
Elevator
Entrance condition: "comeInShinecharging": {
"length": 6,
"openEnd": 0
}Requires: "canShinechargeMovementComplex", {"shineChargeFrames": 10} Exit condition: "leaveShinecharged": {} |
From: 1
Right Door
To: 2
Elevator
Requires: {"or": [
{"canShineCharge": {"usedTiles": 13, "openEnd": 0}},
{"and": [
{"doorUnlockedAtNode": 1},
{"canShineCharge": {"usedTiles": 14, "openEnd": 0}}
]}
]},
{"shineChargeFrames": 50}Exit condition: "leaveShinecharged": {} |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 30},
"canShinechargeMovementComplex"Exit condition: "leaveShinecharged": {} |
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Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Exit condition: "leaveWithGMode": {
"morphed": false
} |
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|
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 48},
"canShinechargeMovementComplex"Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 2
Elevator
To: 2
Elevator
Requires: {"or": [
{"canShineCharge": {"usedTiles": 13, "openEnd": 0}},
{"and": [
{"doorUnlockedAtNode": 1},
{"canShineCharge": {"usedTiles": 14, "openEnd": 0}}
]}
]},
{"shineChargeFrames": 50}Exit condition: "leaveShinecharged": {}Unlocks doors: {"nodeId": 1, "types": ["ammo"], "requires": []} |
From: 2
Elevator
To: 2
Elevator
Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Exit condition: "leaveWithGMode": {
"morphed": false
} |
From: 2
Elevator
To: 2
Elevator
In order to align and place a Power Bomb at the correct pixel, jump and hit the ceiling in the aim-down pose, then morph on the descent. Requires: "h_elevatorCrystalFlash" Exit condition: "leaveNormally": {} |