Room ID: 229
From: 1
Top Left Door
To: 1
Top Left Door
On entry, Crystal Flash, then lure the Metroids to the light orb. Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed. To do this, trigger Reserves on a Rinka below, or first damage down with some of the Metroids before killing them. To minimize damage taken, lure a Rinka away from its spawner before touching it to prevent multiple hits during the auto Reserve trigger. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: "canMetroidAvoid" "h_artificialMorphCrystalFlash" { "autoReserveTrigger": {} } Clears obstacles: f_KilledMetroidRoom4 Sets flags: f_KilledMetroidRoom4 |