Metroid Room 2: Carry Shinecharge (Shortcut)

Room ID: 227

Wiki
From: 1
Top Right Door
To: 2
Bottom Right Door

If Metroids are alive, minimizing damage from them requires tricky movement to manipulate them: the moonfalling option must be done starting from almost a tile to the left of the opening; likewise, the morphing option should soft-morph about a tile to the left of the opening.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 140},
"canShinechargeMovementTricky",
{"or": [
  "canMoonfall",
  "Morph",
  "canTwoTileSqueeze"
]},
{"or": [
  "f_KilledMetroidRoom2",
  {"metroidFrames": 100},
  {"and": [
    "canInsaneJump",
    "canTrickyDodgeEnemies",
    {"metroidFrames": 10}
  ]}
]}

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["powerbomb"], "requires": []},
{"types": ["missiles", "super"], "requires": ["never"]}

Dev note: FIXME: Unmorphing and downbacking through the gap can leave with more frames remaining but is more difficult.