Room ID: 227
|
If Metroids are alive, minimizing damage from them requires tricky movement to manipulate them: the moonfalling option must be done starting from almost a tile to the left of the opening; likewise, the morphing option should soft-morph about a tile to the left of the opening. Entrance condition: {
"comeInShinecharged": {}
}Requires: {
"shineChargeFrames": 140
}
"canShinechargeMovementTricky"
{
"or": [
"canMoonfall",
"Morph",
"canTwoTileSqueeze"
]
}
{
"or": [
{
"or": [
"f_KilledMetroidRoom2",
{
"obstaclesCleared": [
"f_KilledMetroidRoom2"
]
}
]
},
{
"metroidFrames": 100
},
{
"and": [
"canInsaneJump",
"canTrickyDodgeEnemies",
{
"metroidFrames": 10
}
]
}
]
}Exit condition: {
"leaveShinecharged": {}
}Unlocks doors: {"types":["powerbomb"],"requires":[]}
{"types":["missiles","super"],"requires":["never"]}Dev note: FIXME: Unmorphing and downbacking through the gap can leave with more frames remaining but is more difficult. |