Metroid Room 2: Carry Shinecharge (Shortcut)

Room ID: 227

Wiki
From: 1
Top Right Door
To: 2
Bottom Right Door

If Metroids are alive, minimizing damage from them requires tricky movement to manipulate them: the moonfalling option must be done starting from almost a tile to the left of the opening; likewise, the morphing option should soft-morph about a tile to the left of the opening.

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 140
}
"canShinechargeMovementTricky"
{
  "or": [
    "canMoonfall",
    "Morph",
    "canTwoTileSqueeze"
  ]
}
{
  "or": [
    {
      "or": [
        "f_KilledMetroidRoom2",
        {
          "obstaclesCleared": [
            "f_KilledMetroidRoom2"
          ]
        }
      ]
    },
    {
      "metroidFrames": 100
    },
    {
      "and": [
        "canInsaneJump",
        "canTrickyDodgeEnemies",
        {
          "metroidFrames": 10
        }
      ]
    }
  ]
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["powerbomb"],"requires":[]}
{"types":["missiles","super"],"requires":["never"]}

Dev note: FIXME: Unmorphing and downbacking through the gap can leave with more frames remaining but is more difficult.