Room ID: 227
If Metroids are alive, minimizing damage from them requires tricky movement to manipulate them: the moonfalling option must be done starting from almost a tile to the left of the opening; likewise, the morphing option should soft-morph about a tile to the left of the opening. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 140 } "canShinechargeMovementTricky" { "or": [ "canMoonfall", "Morph", "canTwoTileSqueeze" ] } { "or": [ { "or": [ "f_KilledMetroidRoom2", { "obstaclesCleared": [ "f_KilledMetroidRoom2" ] } ] }, { "metroidFrames": 100 }, { "and": [ "canInsaneJump", "canTrickyDodgeEnemies", { "metroidFrames": 10 } ] } ] } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["powerbomb"],"requires":[]} {"types":["missiles","super"],"requires":["never"]} Dev note: FIXME: Unmorphing and downbacking through the gap can leave with more frames remaining but is more difficult. |