Room ID: 227
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If Metroids are alive, minimizing damage from them requires tricky movement to manipulate them: the moonfalling option must be done starting from almost a tile to the left of the opening; likewise, the morphing option should soft-morph about a tile to the left of the opening. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 140},
"canShinechargeMovementTricky",
{"or": [
"canMoonfall",
"Morph",
"canTwoTileSqueeze"
]},
{"or": [
"f_KilledMetroidRoom2",
{"metroidFrames": 100},
{"and": [
"canInsaneJump",
"canTrickyDodgeEnemies",
{"metroidFrames": 10}
]}
]}Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["powerbomb"], "requires": []},
{"types": ["missiles", "super"], "requires": ["never"]}Dev note: FIXME: Unmorphing and downbacking through the gap can leave with more frames remaining but is more difficult. |